SCNAction

E759680

SCNAction is a SceneKit class that defines time-based animations and behaviors—such as movement, rotation, fading, and sequencing—for 3D nodes in a scene.

All labels observed (2)

Label Occurrences
SCNAction canonical 1
SceneKit.SCNAction 1

How this entity was disambiguated

Statements (55)

Predicate Object
instanceOf SceneKit API ⓘ
class ⓘ
canBeReversed true ⓘ
definedInFramework SceneKit ⓘ
hasMethod customAction(duration:_ :) ⓘ
fadeIn(duration:) ⓘ
fadeOpacity(to:duration:) ⓘ
fadeOut(duration:) ⓘ
group(_:) ⓘ
move(by:duration:) ⓘ
move(to:duration:) ⓘ
repeat(_ :count:) ⓘ
repeatForever(_ :) ⓘ
rotate(by:around:duration:) ⓘ
rotateTo(x:y:z:duration:) ⓘ
run(_ :) ⓘ
scale(by:duration:) ⓘ
scale(to:duration:) ⓘ
sequence(_:) ⓘ
wait(duration:) ⓘ
hasProperty duration ⓘ
speed ⓘ
timingFunction ⓘ
timingMode ⓘ
inheritsFrom NSObject ⓘ
introducedIn iOS 8.0 ⓘ
macOS 10.9 ⓘ
linked to: OS X Mavericks

tvOS 9.0 ⓘ
linked to: tvOS

watchOS 3.0 ⓘ
linked to: watchOS
language Objective-C ⓘ
Swift ⓘ
module SceneKit ⓘ
namespace SceneKit.SCNAction ⓘ
linked to: SCNAction
supports color animations ⓘ
constraint-related actions ⓘ
custom actions ⓘ
fading animations ⓘ
grouped actions ⓘ
movement animations ⓘ
repeated actions ⓘ
rotation animations ⓘ
scaling animations ⓘ
sequenced actions ⓘ
sound playback actions ⓘ
timing functions ⓘ
supportsPlatform iOS ⓘ
macOS ⓘ
tvOS ⓘ
watchOS ⓘ
usedByMethod runAction(_:) on SCNNode ⓘ
runAction(_:completionHandler:) on SCNNode ⓘ
usedFor 3D node animation ⓘ
node behaviors ⓘ
time-based animations ⓘ
usedWith SCNNode ⓘ

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

SceneKit → hasClass → SCNAction ⓘ
SCNAction → namespace → SceneKit.SCNAction ⓘ
linked to: SCNAction