SCNLight

E759679

SCNLight is a SceneKit class that represents and configures different types of lights used to illuminate 3D scenes in Apple’s graphics frameworks.

All labels observed (1)

Label Occurrences
SCNLight canonical 2

How this entity was disambiguated

Statements (94)

Predicate Object
instanceOf SceneKit class ⓘ
class ⓘ
availableOnPlatform iOS ⓘ
macOS ⓘ
tvOS ⓘ
visionOS ⓘ
belongsToSDK Apple Developer SDK ⓘ
bridgesTo MDLLight ⓘ
canBeAttachedTo SCNNode ⓘ
conformsTo NSSecureCoding ⓘ
SCNAnimatable ⓘ
SCNTechniqueSupport ⓘ
definedInFramework SceneKit ⓘ
definedInLanguage Objective-C ⓘ
Swift ⓘ
definedInModule SceneKit ⓘ
documentationURL https://developer.apple.com/documentation/scenekit/scnlight ⓘ
hasClassMethod light ⓘ
lightWithMDLLight: ⓘ
hasInitializer init ⓘ
hasLightType IES ⓘ
ambient ⓘ
area ⓘ
directional ⓘ
omni ⓘ
photometric ⓘ
probe ⓘ
spot ⓘ
hasProperty areaExtents ⓘ
areaPolygonVertices ⓘ
areaType ⓘ
attenuationEndDistance ⓘ
attenuationFalloffExponent ⓘ
attenuationStartDistance ⓘ
automaticallyAdjustsShadowProjection ⓘ
castsShadow ⓘ
categoryBitMask ⓘ
color ⓘ
colorVariationOverAngle ⓘ
colorVariationOverDistance ⓘ
colorVariationOverTime ⓘ
doubleSided ⓘ
drawsArea ⓘ
forcesBackFaceCasters ⓘ
gobo ⓘ
intensity ⓘ
intensityVariationOverAngle ⓘ
intensityVariationOverDistance ⓘ
intensityVariationOverTime ⓘ
maximumShadowDistance ⓘ
name ⓘ
orthographicScale ⓘ
parallaxCenterOffset ⓘ
parallaxCorrectionEnabled ⓘ
parallaxExtentsFactor ⓘ
probeEnvironment ⓘ
probeExtents ⓘ
probeOffset ⓘ
probeType ⓘ
probeUpdateType ⓘ
sampleDistributedShadowMaps ⓘ
shadowBias ⓘ
shadowCascadeCount ⓘ
shadowCascadeDistributionExponent ⓘ
shadowCascadeMaximumDistance ⓘ
shadowCascadeMinimumDistance ⓘ
shadowCascadeSplittingFactor ⓘ
shadowColor ⓘ
shadowMapPointOfView ⓘ
shadowMapSize ⓘ
shadowMode ⓘ
shadowRadius ⓘ
shadowSampleCount ⓘ
sphericalHarmonicsCoefficients ⓘ
spotInnerAngle ⓘ
spotOuterAngle ⓘ
temperature ⓘ
type ⓘ
usesDeferredShadows ⓘ
zFar ⓘ
zNear ⓘ
hasRelationship attachedToNode ⓘ
integratesWith Model I/O ⓘ
primaryUseCase configuring lighting in 3D scenes ⓘ
supportsFeature HDR lighting ⓘ
area lights ⓘ
gobos ⓘ
light categories ⓘ
light probes ⓘ
physically based shading ⓘ
shadows ⓘ
usedFor 3D scene illumination ⓘ
usedIn Apple graphics frameworks ⓘ
SceneKit rendering pipeline ⓘ
linked to: SceneKit

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

SceneKit → hasClass → SCNLight ⓘ
SCNAnimation → canBeAttachedTo → SCNLight ⓘ