Model I/O

E759671

Model I/O is an Apple framework for importing, exporting, and processing 3D model assets across the company’s graphics and game development tools.

All labels observed (3)

Label Occurrences
Model I/O canonical 4
Model I/O framework 2
Model I/O MDLAsset 1

How this entity was disambiguated

Statements (99)

Predicate Object
instanceOf Apple framework ⓘ
software framework ⓘ
developer Apple Inc. ⓘ
goal provide consistent 3D asset workflows ⓘ
simplify integration of 3D content into apps and games ⓘ
unify 3D asset handling across Apple platforms ⓘ
introducedAt WWDC 2015 ⓘ
introducedWith OS X El Capitan ⓘ
iOS 9 ⓘ
operatingSystem iOS ⓘ
macOS ⓘ
tvOS ⓘ
partOf Apple graphics and game development tools ecosystem ⓘ
programmingLanguage Objective-C ⓘ
Swift ⓘ
supportsFeature asset catalogs ⓘ
asset localization metadata ⓘ
buffer layouts ⓘ
custom metadata ⓘ
environment lighting ⓘ
instancing ⓘ
light probes ⓘ
material property animation ⓘ
mesh topology inspection ⓘ
morph targets ⓘ
physically based materials ⓘ
scene hierarchy ⓘ
skeletal animation data ⓘ
submeshes ⓘ
tangent space computation ⓘ
texture atlases ⓘ
texture cube maps ⓘ
texture samplers ⓘ
vertex color data ⓘ
vertex descriptors ⓘ
supportsFormat 3D asset archives ⓘ
Alembic ⓘ
Collada ⓘ
OBJ ⓘ
PLY ⓘ
STL ⓘ
USD ⓘ
USDZ ⓘ
supportsTask 3D asset conversion ⓘ
3D asset optimization ⓘ
3D asset processing ⓘ
3D model export ⓘ
3D model import ⓘ
AR and VR asset preparation ⓘ
PBR workflow integration ⓘ
animation data import ⓘ
asset archiving ⓘ
asset baking ⓘ
asset compression workflows ⓘ
asset format translation ⓘ
asset inspection ⓘ
asset metadata management ⓘ
asset pipeline integration ⓘ
asset previewing ⓘ
asset validation ⓘ
asset versioning support ⓘ
baking ambient occlusion ⓘ
baking irradiance maps ⓘ
baking lighting into textures ⓘ
baking normal maps ⓘ
baking reflection maps ⓘ
baking shadow maps ⓘ
coordinate system conversion ⓘ
environment map processing ⓘ
game engine asset preparation ⓘ
index buffer creation ⓘ
level-of-detail generation ⓘ
light probe generation ⓘ
lighting data processing ⓘ
material and texture processing ⓘ
mesh processing ⓘ
mesh subdivision ⓘ
mesh tessellation ⓘ
mesh triangulation ⓘ
normal and tangent generation ⓘ
physically based rendering material description ⓘ
procedural geometry generation ⓘ
rendering engine asset preparation ⓘ
scene export for rendering pipelines ⓘ
scene graph representation ⓘ
skeleton and skinning data handling ⓘ
texture generation ⓘ
texture loading ⓘ
texture mipmap generation ⓘ
unit scaling ⓘ
vertex buffer creation ⓘ
vertex data processing ⓘ
usedWith ARKit ⓘ
linked to: ARKit framework

GamePlayKit ⓘ
linked to: GameplayKit

Metal ⓘ
RealityKit ⓘ
SceneKit ⓘ
SpriteKit ⓘ
Xcode asset pipelines ⓘ

How these facts were elicited

Referenced by (7)

Full triples — surface form annotated when it differs from this entity's canonical label.

SceneKit → integratesWith → Model I/O ⓘ
MetalKit → integratesWith → Model I/O framework ⓘ
linked to: Model I/O
SCNScene → canBeCreatedFrom → Model I/O MDLAsset ⓘ
linked to: Model I/O
SCNLight → integratesWith → Model I/O ⓘ
MTKMesh → interoperatesWith → Model I/O ⓘ
MTKModelIOVertexDescriptorFromMetal → requires → Model I/O framework ⓘ
linked to: Model I/O