USD

E243594

USD (Universal Scene Description) is an open-source 3D scene description and interchange framework developed by Pixar, widely used for creating, composing, and collaborating on complex virtual worlds and assets.

All labels observed (7)

Label Occurrences
USD canonical 5
USD Core 1
USD Lux 1

How this entity was disambiguated

Statements (75)

Predicate Object
instanceOf 3D scene description framework ⓘ
interchange format ⓘ
open-source software project ⓘ
component Ar (asset resolution) ⓘ
Gf (math library) ⓘ
linked to: GF(p)

Hydra ⓘ
Pcp (composition engine) ⓘ
Sdf (scene description foundation) ⓘ
Tf (utility foundation) ⓘ
USD Core ⓘ
USD Imaging ⓘ
USD Lux (lighting) ⓘ
USD Physics (schema) ⓘ
USD Shade (shading networks) ⓘ
USD Skel (skeletons and skinning) ⓘ
USDGeom (geometry schemas) ⓘ
developer Pixar ⓘ
Pixar Animation Studios ⓘ
domain 3D content creation ⓘ
animation ⓘ
computer graphics ⓘ
visual effects ⓘ
fileExtension .usd ⓘ
.usda ⓘ
.usdc ⓘ
.usdz ⓘ
fullName Universal Scene Description ⓘ
hostedOn GitHub ⓘ
license Apache License 2.0 ⓘ
notableUse film production pipelines ⓘ
industrial digital twins ⓘ
virtual production ⓘ
visual effects studios ⓘ
origin Pixar production needs for scalable scene description ⓘ
programmingLanguage C++ ⓘ
purpose 3D scene description ⓘ
asset interchange ⓘ
collaborative content creation ⓘ
non-destructive scene composition ⓘ
repositoryURL https://github.com/PixarAnimationStudios/USD ⓘ
supportsDataType animation ⓘ
cameras ⓘ
geometry ⓘ
lights ⓘ
materials ⓘ
physics metadata ⓘ
volumes ⓘ
supportsFeature composition arcs ⓘ
extensible schemas ⓘ
hierarchical scene graph ⓘ
instancing ⓘ
layered scene composition ⓘ
overrides ⓘ
referencing ⓘ
schema-based data modeling ⓘ
time-sampled data ⓘ
variant sets ⓘ
supportsFormat ASCII scene description ⓘ
binary scene description ⓘ
packaged scene format ⓘ
supportsInterchange DCC tools ⓘ
game engines ⓘ
renderers ⓘ
simulation tools ⓘ
supportsLanguageBinding Python ⓘ
supportsWorkflow asset reuse across shows ⓘ
large-scale virtual world creation ⓘ
multi-application pipelines ⓘ
non-linear scene editing ⓘ
usedBy Autodesk Maya via plugins ⓘ
Blender via plugins ⓘ
NVIDIA Omniverse ⓘ
Pixar internal production pipelines ⓘ
SideFX Houdini via plugins ⓘ
game and real-time engines via connectors ⓘ

How these facts were elicited

Referenced by (11)

Full triples — surface form annotated when it differs from this entity's canonical label.

Universal Scene Description → hasComponent → USD Core ⓘ
linked to: USD
Universal Scene Description → hasComponent → USD Skel ⓘ
linked to: USD
Universal Scene Description → hasComponent → USD Lux ⓘ
linked to: USD
Universal Scene Description → hasComponent → USD Physics ⓘ
linked to: USD
USD Imaging → relatedTo → USDView ⓘ
linked to: USD
Omniverse Create → fileFormat → USDC ⓘ
linked to: USD