SCNMaterial

E759677

SCNMaterial is a SceneKit class that defines the visual appearance of 3D geometry by specifying properties like color, texture, reflectivity, and lighting response.

All labels observed (1)

Label Occurrences
SCNMaterial canonical 2

How this entity was disambiguated

Statements (64)

Predicate Object
instanceOf SceneKit class ⓘ
material ⓘ
availableFrom iOS 8.0 ⓘ
macOS 10.8 ⓘ
linked to: OS X Mountain Lion

tvOS 9.0 ⓘ
watchOS 3.0 ⓘ
linked to: watchOS
canBeSharedBetween multiple SCNGeometry instances ⓘ
conformsTo NSSecureCoding ⓘ
SCNAnimatable ⓘ
SCNShadable ⓘ
defaultLightingModel Blinn-Phong ⓘ
definedInFramework SceneKit ⓘ
definedInModule SceneKit ⓘ
hasType SCNMaterialProperty ⓘ
inheritsFrom NSObject ⓘ
introducedBy Apple ⓘ
linked to: Apple Inc.
platform iOS ⓘ
macOS ⓘ
tvOS ⓘ
watchOS ⓘ
programmingLanguage Objective-C ⓘ
Swift ⓘ
property ambient ⓘ
ambientOcclusion ⓘ
blendMode ⓘ
cullMode ⓘ
diffuse ⓘ
displacement ⓘ
emission ⓘ
fillsBackSide ⓘ
isDoubleSided ⓘ
lightingModel ⓘ
lightingModelName ⓘ
locksAmbientWithDiffuse ⓘ
metalness ⓘ
multiply ⓘ
normal ⓘ
readsFromDepthBuffer ⓘ
reflective ⓘ
roughness ⓘ
selfIllumination ⓘ
shininess ⓘ
specular ⓘ
transparency ⓘ
transparencyMode ⓘ
transparent ⓘ
writesToDepthBuffer ⓘ
purpose define visual appearance of 3D geometry ⓘ
supports animation of material properties ⓘ
color textures ⓘ
cube map textures ⓘ
custom shaders ⓘ
displacement maps ⓘ
image textures ⓘ
lighting response control ⓘ
normal maps ⓘ
physically based shading ⓘ
reflectivity control ⓘ
shader modifiers ⓘ
transparency control ⓘ
video textures ⓘ
usedFor rendering 3D geometry in SceneKit ⓘ
usedWith SCNGeometry ⓘ
SCNNode ⓘ

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

SceneKit → hasClass → SCNMaterial ⓘ
SCNAnimation → canBeAttachedTo → SCNMaterial ⓘ