Phong reflection model

E944314

The Phong reflection model is a computer graphics shading technique that approximates how light reflects off a surface by combining ambient, diffuse, and specular components to produce smooth highlights.

All labels observed (8)

How this entity was disambiguated

Statements (49)

Predicate Object
instanceOf computer graphics technique ⓘ
local illumination model ⓘ
shading model ⓘ
advantage computational simplicity ⓘ
visually smooth specular highlights ⓘ
ambientTermDependsOn ambient light intensity ⓘ
appliedIn interactive 3D applications ⓘ
real-time rendering ⓘ
video games ⓘ
approximationOf Lambertian diffuse reflection ⓘ
specular highlights ⓘ
assumes point light sources ⓘ
view-dependent specular reflection ⓘ
basedOn empirical approximation of reflection ⓘ
component ambient reflection component ⓘ
diffuse reflection component ⓘ
specular reflection component ⓘ
diffuseTermDependsOn cosine of angle between light and normal ⓘ
field 3D rendering ⓘ
computer graphics ⓘ
hasParameter ambient reflection coefficient ⓘ
diffuse reflection coefficient ⓘ
shininess exponent ⓘ
specular reflection coefficient ⓘ
ignores global illumination effects ⓘ
interreflections between surfaces ⓘ
subsurface scattering ⓘ
illuminationType local illumination ⓘ
per-fragment illumination ⓘ
influenced development of later reflection models ⓘ
introducedBy Bui Tuong Phong ⓘ
introducedIn 1973 ⓘ
limitation physically inaccurate energy conservation ⓘ
view-dependent artifacts for extreme angles ⓘ
mathematicalForm sum of ambient, diffuse, and specular terms ⓘ
namedAfter Bui Tuong Phong ⓘ
publishedIn "Illumination for Computer Generated Pictures" ⓘ
Communications of the ACM ⓘ
relatedTo Blinn–Phong reflection model ⓘ
Gouraud shading ⓘ
Phong shading ⓘ
specularTermDependsOn cosine of angle between view and reflection raised to shininess exponent ⓘ
usedFor approximating light reflection on surfaces ⓘ
producing smooth highlights ⓘ
shading 3D objects ⓘ
usesVector light direction vector ⓘ
reflection direction vector ⓘ
surface normal vector ⓘ
view direction vector ⓘ

How these facts were elicited

Referenced by (13)

Full triples — surface form annotated when it differs from this entity's canonical label.

Lambertian reflectance law → contrastWith → Phong reflection model ⓘ
Gouraud shading → precedes → Phong shading ⓘ
subject linked to: Henri Gouraud
linked to: Phong reflection model
Jim Blinn → knownFor → Blinn–Phong shading model ⓘ
linked to: Phong reflection model
Jim Blinn → developed → Blinn–Phong reflection model ⓘ
linked to: Phong reflection model
Bui Tuong Phong → knownFor → Phong shading ⓘ
linked to: Phong reflection model
Bui Tuong Phong → knownFor → Phong reflection model ⓘ
Bui Tuong Phong → notableWork → Illumination for Computer Generated Pictures ⓘ
linked to: Phong reflection model
Bui Tuong Phong → doctoralThesis → Illumination for Computer Generated Pictures ⓘ
linked to: Phong reflection model
Bui Tuong Phong → developed → Phong shading model ⓘ
linked to: Phong reflection model
Bui Tuong Phong → developed → Phong reflection model ⓘ
SCNMaterial → defaultLightingModel → Blinn-Phong ⓘ
linked to: Phong reflection model
Phong reflection model → publishedIn → "Illumination for Computer Generated Pictures" ⓘ
linked to: Phong reflection model
Phong reflection model → relatedTo → Phong shading ⓘ
linked to: Phong reflection model