GeForce3

E760422

GeForce3 is a third-generation NVIDIA graphics card series known for introducing programmable shaders and significantly advancing consumer 3D graphics performance.

All labels observed (4)

Label Occurrences
GeForce3 canonical 3
GeForce3 (original) 1
GeForce3 Ti 200 1

How this entity was disambiguated

Statements (48)

Predicate Object
instanceOf NVIDIA GPU family ⓘ
graphics processing unit series ⓘ
announcementEvent Macworld Conference & Expo 2001 ⓘ
linked to: Macworld Expo
apiSupport DirectX 8.0 ⓘ
linked to: Direct3D 8

OpenGL 1.3 (and later revisions via drivers) ⓘ
architecture NV20 ⓘ
brand GeForce ⓘ
linked to: GeForce GTX GPU
codename NV20 ⓘ
companyCountry United States ⓘ
contributedTo advancement of consumer 3D graphics performance ⓘ
coreClockRange approximately 175–240 MHz depending on model ⓘ
developer NVIDIA ⓘ
linked to: NVIDIA Corporation
fabricationProcess 150 nm ⓘ
generation third-generation GeForce ⓘ
interface AGP 4X ⓘ
introducedGeneration first mass-market GPU with fully programmable shaders ⓘ
launchDate February 2001 ⓘ
manufacturer NVIDIA ⓘ
linked to: NVIDIA Corporation
marketSegment consumer desktop graphics ⓘ
enthusiast graphics ⓘ
memoryBusWidth 128-bit ⓘ
memoryClockRange approximately 400–550 MHz effective DDR depending on model ⓘ
memoryTypeSupport DDR SDRAM ⓘ
notableFeature Lightspeed Memory Architecture ⓘ
Quincunx anti-aliasing ⓘ
hardware transform and lighting ⓘ
nFinite FX engine ⓘ
programmable pixel shaders ⓘ
programmable shaders ⓘ
programmable vertex shaders ⓘ
notableGamePartnership Microsoft Xbox development (technology influence) ⓘ
notableModel GeForce3 (original) ⓘ
linked to: GeForce3

GeForce3 Ti 200 ⓘ
linked to: GeForce3

GeForce3 Ti 500 ⓘ
linked to: GeForce3
pipelineConfiguration 2 texture units per pipeline ⓘ
4 pixel pipelines ⓘ
predecessor GeForce2 ⓘ
shaderModelSupport DirectX 8.0 programmable shaders ⓘ
successor GeForce4 Ti ⓘ
linked to: GeForce4
supportsFeature AGP 4X interface ⓘ
anisotropic filtering ⓘ
cube environment mapping ⓘ
hardware anti-aliasing ⓘ
multisample anti-aliasing ⓘ
shadow buffers ⓘ
texture compression ⓘ
usedIn Apple Power Mac G4 (certain configurations) ⓘ
linked to: Power Mac G4

desktop PCs ⓘ

How these facts were elicited

Referenced by (6)

Full triples — surface form annotated when it differs from this entity's canonical label.

GeForce2 → successor → GeForce3 ⓘ
GeForce3 → notableModel → GeForce3 Ti 200 ⓘ
linked to: GeForce3
GeForce3 → notableModel → GeForce3 Ti 500 ⓘ
linked to: GeForce3
GeForce3 → notableModel → GeForce3 (original) ⓘ
linked to: GeForce3
GeForce4 → predecessor → GeForce3 ⓘ