glTF

E758479

glTF is an open-standard 3D file format designed for efficient transmission and real-time rendering of 3D scenes and models, often described as the "JPEG of 3D."

All labels observed (2)

Label Occurrences
glTF canonical 3
EXT_meshopt_compression 1

How this entity was disambiguated

Statements (82)

Predicate Object
instanceOf 3D file format ⓘ
open standard ⓘ
competesWith Collada ⓘ
FBX ⓘ
OBJ ⓘ
USDZ ⓘ
currentMainVersion 2.0 ⓘ
describedAs JPEG of 3D ⓘ
designedFor Direct3D ⓘ
OpenGL ⓘ
Vulkan ⓘ
WebGL ⓘ
real-time engines ⓘ
developedBy Khronos Group ⓘ
documentationUrl https://www.khronos.org/gltf/ ⓘ
fileExtension .glb ⓘ
.gltf ⓘ
fullName GL Transmission Format ⓘ
goal enable fast loading ⓘ
interoperability between 3D tools and engines ⓘ
minimize runtime processing ⓘ
reduce file size ⓘ
governedBy Khronos Group working group ⓘ
initialReleaseYear 2015 ⓘ
introducedPBRInVersion 2.0 ⓘ
license royalty-free ⓘ
mimeType model/gltf+json ⓘ
model/gltf-binary ⓘ
optimizedFor mobile devices ⓘ
runtime asset delivery ⓘ
web distribution ⓘ
primaryUse efficient transmission of 3D scenes ⓘ
real-time rendering of 3D models ⓘ
specificationUrl https://github.com/KhronosGroup/glTF ⓘ
standardizedBy Khronos Group ⓘ
supports 3D models ⓘ
3D scenes ⓘ
PBR materials ⓘ
animations ⓘ
binary buffers ⓘ
cameras ⓘ
embedded textures ⓘ
environment maps via extensions ⓘ
external textures ⓘ
instancing of meshes ⓘ
keyframe animation ⓘ
lights ⓘ
materials ⓘ
meshes ⓘ
morph targets ⓘ
node hierarchies ⓘ
scene graph structure ⓘ
skeleton-based animation ⓘ
skins ⓘ
textures ⓘ
supportsCompressionExtension EXT_meshopt_compression ⓘ
linked to: glTF

KHR_draco_mesh_compression ⓘ
supportsLightingExtension KHR_lights_punctual ⓘ
supportsMaterialExtension KHR_materials_clearcoat ⓘ
KHR_materials_emissive_strength ⓘ
KHR_materials_ior ⓘ
KHR_materials_iridescence ⓘ
KHR_materials_pbrSpecularGlossiness ⓘ
KHR_materials_sheen ⓘ
KHR_materials_specular ⓘ
KHR_materials_transmission ⓘ
KHR_materials_unlit ⓘ
KHR_materials_variants ⓘ
KHR_materials_volume ⓘ
supportsSceneExtension KHR_mesh_quantization ⓘ
KHR_texture_transform ⓘ
supportsTextureExtension KHR_texture_basisu ⓘ
useDomain 3D content pipelines ⓘ
AR applications ⓘ
VR applications ⓘ
game engines ⓘ
web-based 3D ⓘ
uses JSON for scene description ⓘ
binary buffers for geometry and animation data ⓘ
image files for textures ⓘ
version 1.0 ⓘ
2.0 ⓘ

How these facts were elicited

Referenced by (4)

Full triples — surface form annotated when it differs from this entity's canonical label.

Blender → supportsFormat → glTF ⓘ
Khronos Group → standard → glTF ⓘ
glTF → supportsCompressionExtension → EXT_meshopt_compression ⓘ
linked to: glTF
Collada → competesWith → glTF ⓘ