Fallout engine

E1009938

Fallout engine is the isometric role-playing game engine developed by Interplay for the classic Fallout series, known for its turn-based combat, SPECIAL character system, and open-ended gameplay.

All labels observed (1)

Label Occurrences
Fallout engine canonical 1

How this entity was disambiguated

Statements (46)

Predicate Object
instanceOf isometric game engine ⓘ
role-playing game engine ⓘ
video game engine ⓘ
associatedWithSeries Fallout series ⓘ
cameraType fixed isometric ⓘ
countryOfOrigin United States ⓘ
developer Interplay Productions ⓘ
genreSupported role-playing game ⓘ
graphicsType 2D ⓘ
notableFor implementation of SPECIAL system ⓘ
support for open-ended role-playing ⓘ
support for turn-based tactical combat ⓘ
platform PC ⓘ
supportsCharacterSystem SPECIAL system ⓘ
supportsCombatSystem turn-based combat ⓘ
supportsFeature 2D sprite rendering ⓘ
NPC AI ⓘ
action points system ⓘ
armor and damage resistance ⓘ
branching dialogue ⓘ
critical hit system ⓘ
dialogue skill checks ⓘ
dialogue trees ⓘ
environmental interaction ⓘ
fog of war ⓘ
grid-based movement ⓘ
inventory management ⓘ
line of sight calculation ⓘ
multiple endings ⓘ
non-linear quests ⓘ
party management ⓘ
quest tracking ⓘ
random encounters ⓘ
save and load system ⓘ
scripted events ⓘ
skill-based progression ⓘ
tile-based maps ⓘ
turn order management ⓘ
turn-based tactical combat ⓘ
weapon statistics ⓘ
world map travel ⓘ
supportsGameplayStyle open-ended gameplay ⓘ
supportsPerspective isometric ⓘ
usedIn Fallout ⓘ
Fallout 2 ⓘ
Fallout Tactics: Brotherhood of Steel ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Fallout 2 → gameEngine → Fallout engine ⓘ