supportsGameStyle

P192035
predicate

Indicates that one entity is compatible with or able to accommodate a particular game style or mode of play.

All labels observed (6)

Label Occurrences
supportsPlaystyle 24
supportsGameplay 6
supportsGameModes 4

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: supportsGameStyle
Generated description
Indicates that one entity is compatible with or able to accommodate a particular game style or mode of play.

Sample triples (43)

Subject Object
Super Mario Maker Super Mario Bros. ⓘ
Super Mario Maker Super Mario Bros. 3 ⓘ
Super Mario Maker Super Mario World ⓘ
Super Mario Maker New Super Mario Bros. U ⓘ
Sega Saturn light gun single-player via predicate surface "supportsGameplay" ⓘ
Sega Saturn light gun two-player (with second gun) via predicate surface "supportsGameplay" ⓘ
Templar Archives psionic-based army compositions via predicate surface "supportsPlaystyle" ⓘ
Templar Archives area-of-effect damage strategies via predicate surface "supportsPlaystyle" ⓘ
Fallout engine open-ended gameplay via predicate surface "supportsGameplayStyle" ⓘ
Clockwork Mansion stealth via predicate surface "supportsPlaystyle" ⓘ
Clockwork Mansion non-lethal via predicate surface "supportsPlaystyle" ⓘ
Clockwork Mansion high-chaos combat via predicate surface "supportsPlaystyle" ⓘ
Dark Vision stealth via predicate surface "supportsPlaystyle" ⓘ
Dark Vision non-lethal approach via predicate surface "supportsPlaystyle" ⓘ
Dark Vision ghost runs via predicate surface "supportsPlaystyle" ⓘ
Void Gaze stealth via predicate surface "supportsPlaystyle" ⓘ
Void Gaze exploration via predicate surface "supportsPlaystyle" ⓘ
Void Gaze non-lethal approaches via predicate surface "supportsPlaystyle" ⓘ
Royal Conservatory non-lethal approach via predicate surface "supportsPlaystyles" ⓘ
Royal Conservatory lethal approach via predicate surface "supportsPlaystyles" ⓘ
Royal Conservatory high-chaos playthrough via predicate surface "supportsPlaystyles" ⓘ
Royal Conservatory low-chaos playthrough via predicate surface "supportsPlaystyles" ⓘ
Overkill board control via predicate surface "supportsPlaystyle" ⓘ
Overkill value generation via predicate surface "supportsPlaystyle" ⓘ
Far Reach stealth via predicate surface "supportsPlaystyle" ⓘ
Far Reach lethal combat via predicate surface "supportsPlaystyle" ⓘ
Far Reach non-lethal takedowns via predicate surface "supportsPlaystyle" ⓘ
Far Reach vertical exploration via predicate surface "supportsPlaystyle" ⓘ
Fusion Cannons Aggressive tanking via predicate surface "supportsPlaystyle" ⓘ
Spider Forest single-player via predicate surface "supportsGameModes" ⓘ
Spider Forest multiplayer via predicate surface "supportsGameModes" ⓘ
Stinging Winds campaign via predicate surface "supportsGameModes" ⓘ
Stinging Winds adventure mode via predicate surface "supportsGameModes" ⓘ
Templar spellcasting via predicate surface "supportsPlaystyle" ⓘ
Templar melee combat via predicate surface "supportsPlaystyle" ⓘ
Templar hybrid melee-caster builds via predicate surface "supportsPlaystyle" ⓘ
End Midlands end city raiding via predicate surface "supportsGameplay" ⓘ
End Midlands elytra acquisition from end ships via predicate surface "supportsGameplay" ⓘ
End Midlands shulker shell farming in end cities via predicate surface "supportsGameplay" ⓘ
End Midlands chorus fruit farming via predicate surface "supportsGameplay" ⓘ
Firing Range close-quarters combat via predicate surface "supportsPlaystyle" ⓘ
Firing Range medium-range combat via predicate surface "supportsPlaystyle" ⓘ
Scrapyard flanking maneuvers via predicate surface "supportsPlaystyle" ⓘ