Triple

T35010999
Position Surface form Disambiguated ID Type / Status
Subject Fallout engine E1009938 entity
Predicate supportsCombatSystem P192587 FINISHED
Object turn-based combat LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: turn-based combat | Statement: [Fallout engine, supportsCombatSystem, turn-based combat]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: supportsCombatSystem
Context triple: [Fallout engine, supportsCombatSystem, turn-based combat]
  • A. compatibleWithCombatSystem chosen
    Indicates that one entity can function correctly and effectively within, or alongside, a specified combat system without conflicts or required modifications.
  • B. usesCombatSystem
    Indicates that one entity employs or operates a particular combat system in its functioning or behavior.
  • C. hasCombat
    Indicates that an entity engages in, is involved with, or possesses the capability for combat or fighting interactions with other entities.
  • D. combatSystemFeature
    Indicates that one entity is a feature, mechanic, or component belonging to or used within another entity’s combat system.
  • E. hasCombatType
    Indicates that an entity is associated with a particular mode or category of combat it uses or participates in.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_6a037c8c34f88190ace26f555827f23e completed May 12, 2026, 7:16 p.m.
PD Predicate disambiguation batch_6a0379ff1ba081908eda86acefcf69fb completed May 12, 2026, 7:05 p.m.
Created at: May 3, 2026, 4:01 p.m.