gameElement

P52035
predicate

Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.

All labels observed (17)

Label Occurrences
hasGameplayElement 149
hasGameElement 79
includesGameplayElement 12

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: gameElement
Generated description
Indicates that one entity functions as a component, feature, or part within the structure or mechanics of a game.

Sample triples (284)

Subject Object
Kok-boru scramble for carcass ⓘ
Kok-boru riding at speed ⓘ
Kok-boru blocking opponents ⓘ
Mario Kart item-based combat via predicate surface "notableGameplayElement" ⓘ
Mario Kart power-up items via predicate surface "notableGameplayElement" ⓘ
Mario Kart drifting via predicate surface "notableGameplayElement" ⓘ
Mario Kart rubber-banding AI via predicate surface "notableGameplayElement" ⓘ
Death Stranding 2: On the Beach traversal via predicate surface "hasGameplayElement" ⓘ
Death Stranding 2: On the Beach cargo delivery via predicate surface "hasGameplayElement" ⓘ
Death Stranding 2: On the Beach cooperative asynchronous online features via predicate surface "hasGameplayElement" ⓘ
Mario Party board-game-style movement via predicate surface "hasGameplayElement" ⓘ
Mario Party dice rolls via predicate surface "hasGameplayElement" ⓘ
Mario Party minigames via predicate surface "hasGameplayElement" ⓘ
Mario Party collecting coins via predicate surface "hasGameplayElement" ⓘ
Mario Party collecting stars via predicate surface "hasGameplayElement" ⓘ
Mario Party competitive play via predicate surface "hasGameplayElement" ⓘ
Mario Party local multiplayer via predicate surface "hasGameplayElement" ⓘ
Go black stones via predicate surface "usesGamePiece" ⓘ
Go white stones via predicate surface "usesGamePiece" ⓘ
Koopa Troopa platforming obstacle via predicate surface "recurringGameElement" ⓘ
Koopa Troopa projectile source via shell via predicate surface "recurringGameElement" ⓘ
Countdown 30-second time limit per round via predicate surface "hasGameElement" ⓘ
Metal Gear Solid 4: Guns of the Patriots stealth-based infiltration via predicate surface "hasGameplayElement" ⓘ
Metal Gear Solid 4: Guns of the Patriots third-person shooting via predicate surface "hasGameplayElement" ⓘ
Metal Gear Solid 4: Guns of the Patriots cover system via predicate surface "hasGameplayElement" ⓘ
Metal Gear Solid 4: Guns of the Patriots camo system via predicate surface "hasGameplayElement" ⓘ
Spider-Man (Game Boy Color) platforming via predicate surface "hasGameplayElement" ⓘ
Spider-Man (Game Boy Color) combat via predicate surface "hasGameplayElement" ⓘ
Spider-Man (Game Boy Color) web-slinging via predicate surface "hasGameplayElement" ⓘ
Bubble Witch Saga limited number of moves via predicate surface "hasGameElement" ⓘ
Bubble Witch Saga color-matching bubbles via predicate surface "hasGameElement" ⓘ
Bubble Witch Saga level goals via predicate surface "hasGameElement" ⓘ
Hellblade: Senua's Sacrifice environmental puzzles via predicate surface "puzzleElement" ⓘ
Doom 64 demons via predicate surface "hasGameElement" ⓘ
Doom 64 hellish environments via predicate surface "hasGameElement" ⓘ
Doom 64 puzzles via predicate surface "hasGameElement" ⓘ
Doom 64 traps via predicate surface "hasGameElement" ⓘ
Doom 64 boss battles via predicate surface "hasGameElement" ⓘ
Doom 64 secret exits via predicate surface "hasGameElement" ⓘ
Doom 64 collectible weapons via predicate surface "hasGameElement" ⓘ
Doom 64 health pickups via predicate surface "hasGameElement" ⓘ
Doom 64 armor pickups via predicate surface "hasGameElement" ⓘ
Doom 64 ammo pickups via predicate surface "hasGameElement" ⓘ
Doom 64 Unmaker weapon via predicate surface "hasGameElement" ⓘ
Dishonored supernatural abilities via predicate surface "hasGameplayElement" ⓘ
Dishonored gadgets via predicate surface "hasGameplayElement" ⓘ
Dishonored branching missions via predicate surface "hasGameplayElement" ⓘ
Dishonored choice-driven narrative via predicate surface "hasGameplayElement" ⓘ
Dishonored multiple approaches to objectives via predicate surface "hasGameplayElement" ⓘ
Skylanders: SuperChargers vehicle-based gameplay via predicate surface "hasGameplayElement" ⓘ