Go

E200551

Go is an ancient East Asian abstract strategy board game, renowned for its simple rules yet immense strategic depth, played on a grid with black and white stones.

All labels observed (2)

Label Occurrences
Go canonical 33
GO 1

How this entity was disambiguated

Statements (88)

Predicate Object
instanceOf abstract strategy game ⓘ
board game ⓘ
combinatorial game ⓘ
information-rich game ⓘ
perfect-information game ⓘ
territory game ⓘ
two-player game ⓘ
boardIntersectionCount 361 on 19x19 board ⓘ
captureRule stones with no liberties are removed ⓘ
chanceElements none ⓘ
commonBoardSize 13x13 ⓘ
9x9 ⓘ
complexity very high game-tree complexity ⓘ
very high state-space complexity ⓘ
culturalSignificance associated with intellectual refinement ⓘ
important in East Asian culture ⓘ
digitalAvailability online servers and apps ⓘ
endgamePhaseName yose ⓘ
estimatedAge one of the oldest board games still played ⓘ
over 2500 years ⓘ
goal to control more territory than the opponent ⓘ
governingBody Chinese Weiqi Association ⓘ
International Go Federation ⓘ
Kansai Ki-in ⓘ
Korea Baduk Association ⓘ
linked to: Hanguk Kiwon

Nihon Ki-in ⓘ
hasAlternativeName Baduk ⓘ
linked to: Weiqi

Goe ⓘ
Igo ⓘ
Weiqi ⓘ
hasConcept aji ⓘ
gote ⓘ
influence ⓘ
joseki ⓘ
ko fight ⓘ
life and death ⓘ
moyo ⓘ
sente ⓘ
shape ⓘ
territory ⓘ
tesuji ⓘ
thickness ⓘ
hasProfessionalSystem China ⓘ
Japan ⓘ
South Korea ⓘ
Taiwan ⓘ
some Western countries ⓘ
hasRankingSystem dan ranks ⓘ
kyu ranks ⓘ
professional dan ranks ⓘ
hasRule game ends after two consecutive passes ⓘ
ko rule ⓘ
komi for white ⓘ
players may pass instead of playing ⓘ
suicide usually forbidden ⓘ
informationType perfect information ⓘ
knownFor handicap system for balancing skill levels ⓘ
simple rules and deep strategy ⓘ
territorial balance and influence ⓘ
majorRuleSet AGA rules ⓘ
Chinese rules ⓘ
Japanese rules ⓘ
Korean rules ⓘ
middleGamePhaseName chuban ⓘ
notableComputerMilestone AlphaGo defeating Lee Sedol in 2016 ⓘ
openingPhaseName fuseki ⓘ
originatedIn China ⓘ
East Asia ⓘ
playedBy two players ⓘ
playedWorldwide yes ⓘ
primaryMechanic capture by surrounding ⓘ
stone placement ⓘ
scoringSystem area scoring ⓘ
territory scoring ⓘ
standardBoardSize 19x19 ⓘ
startingPlayer black ⓘ
turnStructure players alternate turns ⓘ
typicalEquipment bowls for stones ⓘ
glass stones ⓘ
shell and slate stones ⓘ
wooden board ⓘ
typicalGameLength hundreds of moves on 19x19 board ⓘ
typicalKomi around 6.5 or 7.5 points in modern play ⓘ
typicalTimeControl main time plus byo-yomi ⓘ
usedIn artificial intelligence research ⓘ
usesBoardShape square grid ⓘ
usesGamePiece black stones ⓘ
white stones ⓘ

How these facts were elicited

Referenced by (34)

Full triples — surface form annotated when it differs from this entity's canonical label.

AlphaGo → boardGame → Go ⓘ
Zig → influencedBy → Go ⓘ
Fan Hui → fieldOfWork → Go ⓘ
Lee Sedol → boardGame → Go ⓘ
Odin → influencedBy → Go ⓘ
subject linked to: Odin programming language
Checkers → isRelatedTo → Go ⓘ
樊麾 → sport → Go ⓘ
Lee Sedol → sport → Go ⓘ
subject linked to: Sedol
Lee Sedol → sport → Go ⓘ
Hanguk Kiwon → governs → Go ⓘ
Chinese Weiqi Association → governs → Go ⓘ
subject linked to: CWA
Chinese Weiqi Association → sport → Go ⓘ
subject linked to: CWA
Igo → hasEnglishName → Go ⓘ
Kansai Ki-in → field → Go ⓘ
Lee Chang-ho → sport → Go ⓘ
Ke Chieh → sport → Go ⓘ
Gu Li → sport → Go ⓘ
Go Shiina → givenName → Go ⓘ
柴咲コウ → notableWork → GO ⓘ
linked to: Go