Rush

E930983

Rush is a Hearthstone keyword that allows minions to attack other minions immediately on the turn they are played, but not the enemy hero.

All labels observed (1)

Label Occurrences
Rush canonical 2

How this entity was disambiguated

Statements (46)

Predicate Object
instanceOf Hearthstone keyword ⓘ
alsoKnownAs Rush ⓘ
appearsInGame Hearthstone ⓘ
appliesTo Minions on the battlefield ⓘ
attackTargetLimitationOnSummon Minions only ⓘ
balanceRole Alternative to Charge for immediate impact without burst damage to face ⓘ
cardTextExample Rush (Can attack minions immediately.) ⓘ
category Minion keyword ⓘ
contrastWith Charge allows attacking heroes on the same turn ⓘ
counterplay Can be mitigated by Taunt minions and removal spells ⓘ
designPurpose Provides immediate board impact without direct face damage ⓘ
doesNotApplyTo Heroes ⓘ
Spells ⓘ
Weapons ⓘ
effect Allows a minion to attack other minions the turn it is played ⓘ
gameMode Used in Arena ⓘ
Used in Battlegrounds only on specific cards or effects if printed with Rush ⓘ
Used in Constructed formats ⓘ
interaction Affected by effects that modify a minion’s ability to attack ⓘ
Can be a permanent keyword printed on the card ⓘ
Can be granted temporarily by spells or auras ⓘ
Does not bypass summoning sickness for attacking the enemy hero ⓘ
interactionWithCharge If a minion has both Rush and Charge, it can attack heroes the turn it is played ⓘ
interactionWithFrozen Frozen Rush minions cannot attack despite having Rush ⓘ
interactionWithReborn Reborn Rush minions can attack minions immediately after being reborn ⓘ
interactionWithSilence Silencing a Rush minion removes Rush and its ability to attack immediately ⓘ
interactionWithSummonEffects Minions summoned with Rush from hand or deck can attack minions immediately ⓘ
interactionWithSummoningSickness Overrides normal summoning sickness for attacking minions only ⓘ
interactionWithTaunt Rush minions must still respect Taunt when choosing minion targets ⓘ
interactionWithTransform If transformed into a Rush minion, it can attack minions immediately if otherwise allowed ⓘ
interactionWithWindfury Rush plus Windfury allows multiple attacks on minions the turn played ⓘ
introducedAsEvergreenKeyword true ⓘ
keywordColorCoding Displayed as a bolded keyword in card text ⓘ
mechanicType Board control mechanic ⓘ
primaryUseCase Trading into opposing minions immediately ⓘ
relatedToMechanic Charge (Hearthstone keyword) ⓘ
restriction Minions with Rush cannot attack the enemy hero on the turn they are played ⓘ
ruleClarification On subsequent turns, a Rush minion can attack heroes normally ⓘ
Rush does not allow attacking the enemy hero the turn the minion is played ⓘ
rulesEngineTag Tag that modifies attack timing rules for minions ⓘ
stackingBehavior Rush is redundant if the minion already can attack immediately ⓘ
summoningTurnBehavior Can attack enemy minions immediately ⓘ
synergy Synergizes with Battlecry effects that depend on trading immediately ⓘ
Synergizes with effects that buff attack and health on the same turn ⓘ
visualIndicator Rush icon appears on the minion card ⓘ
worksOn Minions that have the Rush keyword in their text ⓘ

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Rush (Hearthstone keyword) → alsoKnownAs → Rush ⓘ
subject linked to: Rush