DirectX 12 Ultimate

E803287

DirectX 12 Ultimate is Microsoft’s advanced graphics API standard that unifies cutting-edge features like ray tracing, variable rate shading, mesh shaders, and sampler feedback across PC and Xbox platforms.

All labels observed (4)

How this entity was disambiguated

Statements (47)

Predicate Object
instanceOf DirectX feature level ⓘ
graphics API standard ⓘ
abbreviation DX12 Ultimate ⓘ
linked to: DirectX 12 Ultimate
announcedBy Microsoft ⓘ
announcedIn March 2020 ⓘ
backwardCompatibleWith DirectX 12 ⓘ
linked to: Direct3D 12
category application programming interface ⓘ
graphics technology ⓘ
defines a minimum feature set for next-generation GPUs ⓘ
developer Microsoft ⓘ
documentationURL https://learn.microsoft.com/windows/win32/direct3d12/directx-12-ultimate ⓘ
enables advanced visual effects in games ⓘ
more efficient GPU utilization ⓘ
ensures feature parity between supported PCs and Xbox Series X|S ⓘ
goal provide a common baseline for next-generation graphics features ⓘ
unify graphics feature set across PC and Xbox ⓘ
introducedWith Xbox Series X|S generation ⓘ
linked to: Xbox Series X/S
marketingNameFor a set of DirectX 12 feature tiers ⓘ
partOf DirectX 12 ⓘ
linked to: Direct3D 12
platform Windows 10 ⓘ
Windows 11 ⓘ
Xbox One S ⓘ
linked to: Xbox One

Xbox One X ⓘ
Xbox Series S ⓘ
Xbox Series X ⓘ
relatedTo AMD RDNA 2 ⓘ
linked to: AMD RDNA

Direct3D 12 ⓘ
DirectX Raytracing ⓘ
NVIDIA RTX ⓘ
linked to: RTX

Vulkan ray tracing ⓘ
requires compatible GPU hardware ⓘ
standardizes mesh shader support across PC and Xbox ⓘ
ray tracing support across PC and Xbox ⓘ
sampler feedback support across PC and Xbox ⓘ
variable rate shading support across PC and Xbox ⓘ
supportsFeature DirectX Raytracing 1.1 ⓘ
enhanced barriers model ⓘ
hardware-accelerated ray tracing ⓘ
mesh shaders ⓘ
resource binding tier 3 ⓘ
sampler feedback ⓘ
variable rate shading ⓘ
targetHardware PC GPUs ⓘ
Xbox GPUs ⓘ
usedFor high-performance 3D applications ⓘ
real-time rendering ⓘ
video game graphics ⓘ

How these facts were elicited

Referenced by (16)

Full triples — surface form annotated when it differs from this entity's canonical label.

NVIDIA Ada Lovelace architecture → supports → DirectX 12 Ultimate ⓘ
Nvidia Maxwell → supports → DirectX 12 feature level 12_1 (second generation) ⓘ
subject linked to: Nvidia Maxwell GPU
linked to: DirectX 12 Ultimate
Ampere → supports → DirectX 12 Ultimate ⓘ
Turing (microarchitecture) → supportsAPI → DirectX Raytracing ⓘ
linked to: DirectX 12 Ultimate
GeForce 30 Series → supports → DirectX 12 Ultimate ⓘ
GeForce 40 Series → supportsAPI → DirectX 12 Ultimate ⓘ
NVIDIA RT Cores → exposedThrough → DirectX 12 Ultimate ⓘ
NVIDIA RTX A6000 → supportsAPIs → DirectX 12 Ultimate ⓘ
DirectX 12 Ultimate → abbreviation → DX12 Ultimate ⓘ
linked to: DirectX 12 Ultimate
NVIDIA GeForce RTX 4090 → directXSupport → DirectX 12 Ultimate ⓘ
NVIDIA GeForce RTX 4080 → supportsDirectXVersion → DirectX 12 Ultimate ⓘ
NVIDIA GeForce RTX 4070 Ti → supportsDirectX → DirectX 12 Ultimate ⓘ
NVIDIA GeForce RTX 4070 → directXSupport → DirectX 12 Ultimate ⓘ
NVIDIA GeForce RTX 4060 Ti → supportsFeature → DirectX 12 Ultimate ⓘ
NVIDIA GeForce RTX 4060 → supportsFeature → DirectX 12 Ultimate ⓘ