EyeSight

E773459

EyeSight is Apple’s outward-facing display system on the Vision Pro headset that shows a realistic view of the wearer’s eyes to people nearby.

All labels observed (1)

Label Occurrences
EyeSight canonical 2

How this entity was disambiguated

Statements (46)

Predicate Object
instanceOf Apple technology feature ⓘ
display system ⓘ
announcedAtEvent WWDC 2023 ⓘ
announcementDate 2023-06-05 ⓘ
associatedWithProduct Apple Vision Pro ⓘ
linked to: Vision Pro
brandOwner Apple Inc. ⓘ
category augmented reality interface ⓘ
human–computer interaction feature ⓘ
designedFor bystanders near the headset wearer ⓘ
co-present people in the same physical space ⓘ
developer Apple Inc. ⓘ
featureOf spatial computing experience on Apple Vision Pro ⓘ
hasNameStyle CamelCase ⓘ
indicates whether the wearer can see the people around them ⓘ
whether the wearer is engaged with virtual content ⓘ
inputDataSource depth sensors ⓘ
face tracking sensors ⓘ
internal eye-tracking cameras ⓘ
introducedWith first-generation Apple Vision Pro ⓘ
linked to: Vision Pro
marketingTermOf Apple Inc. ⓘ
operatesOn front surface of Apple Vision Pro headset ⓘ
operatesWhen Apple Vision Pro is worn ⓘ
linked to: Vision Pro
platform Apple Vision Pro ⓘ
linked to: Vision Pro

visionOS ⓘ
privacyCharacteristic does not show a direct video feed of the wearer’s real eyes ⓘ
shows a synthesized representation of the wearer’s eyes ⓘ
purpose to improve social presence while wearing Apple Vision Pro ⓘ
to reduce social isolation when using a mixed reality headset ⓘ
to show a realistic view of the wearer’s eyes to people nearby ⓘ
relatedConcept augmented reality ⓘ
mixed reality ⓘ
spatial computing ⓘ
renderingMethod 3D reconstruction of the wearer’s face and eyes ⓘ
supportsUseCase co-located collaboration in mixed reality ⓘ
social interaction while wearing a headset ⓘ
technologyType mixed reality user interface ⓘ
spatial computing interface ⓘ
trademarkStatus Apple marketing name ⓘ
usesHardwareComponent external lenticular lens system ⓘ
front glass cover of Apple Vision Pro ⓘ
front-facing OLED display ⓘ
outward-facing display ⓘ
visualContent animation indicating user’s level of immersion ⓘ
rendered image of wearer’s eyes ⓘ
visual cues when user is aware of surroundings ⓘ
visual cues when user is fully immersed ⓘ

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.