Direct3D 11

E724338

Direct3D 11 is a version of Microsoft’s 3D graphics API that provides advanced rendering features and improved performance for Windows games and graphics applications.

All labels observed (4)

Label Occurrences
DirectX 11 15
Direct3D 11 canonical 12
DirectX 11 (later generations) 1

How this entity was disambiguated

Statements (66)

Predicate Object
instanceOf Direct3D version ⓘ
Microsoft technology ⓘ
graphics API ⓘ
compatibleWith Windows 10 ⓘ
Windows 7 ⓘ
Windows 8 ⓘ
developer Microsoft ⓘ
hasComponent ID3D11BlendState ⓘ
ID3D11Buffer ⓘ
ID3D11ComputeShader ⓘ
linked to: Direct3D 11

ID3D11DepthStencilState ⓘ
ID3D11DepthStencilView ⓘ
ID3D11Device ⓘ
ID3D11DeviceContext ⓘ
ID3D11DomainShader ⓘ
ID3D11GeometryShader ⓘ
ID3D11HullShader ⓘ
ID3D11InputLayout ⓘ
ID3D11PixelShader ⓘ
ID3D11RasterizerState ⓘ
ID3D11RenderTargetView ⓘ
ID3D11SamplerState ⓘ
ID3D11ShaderResourceView ⓘ
ID3D11Texture2D ⓘ
ID3D11VertexShader ⓘ
operatingSystem Windows ⓘ
partOf Direct3D ⓘ
DirectX ⓘ
platform PC gaming ⓘ
predecessor Direct3D 10 ⓘ
provides advanced rendering features ⓘ
improved performance over Direct3D 10 ⓘ
successor Direct3D 11.1 ⓘ
Direct3D 12 ⓘ
supports 3D graphics rendering ⓘ
BC6H texture format ⓘ
BC7 texture format ⓘ
DirectCompute ⓘ
linked to: DirectX

GPU programming ⓘ
HDR rendering ⓘ
MSAA ⓘ
compute shaders ⓘ
constant buffers ⓘ
deferred contexts ⓘ
domain shaders ⓘ
feature levels ⓘ
geometry instancing ⓘ
geometry shaders ⓘ
hardware-accelerated rendering ⓘ
hull shaders ⓘ
instancing ⓘ
multithreaded rendering ⓘ
render-to-texture ⓘ
resource views ⓘ
shader resource views ⓘ
stream output ⓘ
tessellation ⓘ
texture arrays ⓘ
texture compression ⓘ
unordered access views ⓘ
targetDomain games ⓘ
real-time graphics applications ⓘ
usedIn Windows games ⓘ
graphics applications ⓘ
uses COM-based API design ⓘ
HLSL ⓘ

How these facts were elicited

Referenced by (29)

Full triples — surface form annotated when it differs from this entity's canonical label.

DXGI → supports → Direct3D 11 ⓘ
HLSL → usedWith → DirectX 11 ⓘ
linked to: Direct3D 11
AMD FidelityFX Super Resolution → graphicsAPI → DirectX 11 ⓘ
linked to: Direct3D 11
AMD Radeon GCN-based GPU → supports → DirectX 11 ⓘ
linked to: Direct3D 11
Nvidia Maxwell → supports → DirectX 11 ⓘ
subject linked to: Nvidia Maxwell GPU
linked to: Direct3D 11
CryEngine 3 → supportsRenderingAPI → DirectX 11 ⓘ
linked to: Direct3D 11
Mantle → comparedTo → Direct3D 11 ⓘ
AMD Mantle → comparedTo → Direct3D 11 ⓘ
Direct3D 9 → successor → Direct3D 11 ⓘ
Direct3D 10 → successor → Direct3D 11 ⓘ
Direct3D 11 → hasComponent → ID3D11ComputeShader ⓘ
linked to: Direct3D 11
IDXGIFactory → usedWithAPI → Direct3D 11 ⓘ
IDXGISwapChain → usedWith → Direct3D 11 ⓘ
Direct2D → compatibleWith → Direct3D 11 ⓘ
FXC compiler → targetAPI → Direct3D 11 ⓘ
IDXGIFactory2 → usedWith → Direct3D 11 ⓘ
Direct3D → hasVersion → Direct3D 11 ⓘ
GeForce 400 Series → supportsAPI → DirectX 11 ⓘ
linked to: Direct3D 11
FSR 1.0 → targetPlatform → DirectX 11 ⓘ
linked to: Direct3D 11
GeForce 500 Series → supports → DirectX 11 ⓘ
linked to: Direct3D 11
GeForce 600 Series → supports → DirectX 11 ⓘ
linked to: Direct3D 11
GeForce 700 Series → supports → DirectX 11 ⓘ
linked to: Direct3D 11
Graphics Core Next → supports → DirectX 11 ⓘ
linked to: Direct3D 11
GCN → supports → DirectX 11 ⓘ
linked to: Direct3D 11
AMD TeraScale architecture → shaderModelSupport → DirectX 11 (later generations) ⓘ
linked to: Direct3D 11
AMD TeraScale architecture → supportsAPI → DirectX 11 ⓘ
linked to: Direct3D 11
OpenXR → compatibleWith → Direct3D 11 ⓘ
Maxwell → supports → DirectX 11 ⓘ
linked to: Direct3D 11
Nvidia Tegra K1 → supports → DirectX 11 ⓘ
linked to: Direct3D 11