Mantle

E653472

Mantle is a low-level graphics API developed by AMD to provide high-performance, low-overhead access to GPUs, and it served as a precursor and influence to modern APIs like Vulkan and DirectX 12.

All labels observed (1)

Label Occurrences
Mantle canonical 4

How this entity was disambiguated

Statements (48)

Predicate Object
instanceOf application programming interface ⓘ
graphics API ⓘ
announcedBy AMD ⓘ
category application programming interfaces ⓘ
graphics libraries ⓘ
comparedTo Direct3D 11 ⓘ
OpenGL ⓘ
designGoal enable low-level GPU control ⓘ
improve CPU efficiency in graphics workloads ⓘ
improve multi-threaded rendering performance ⓘ
reduce driver overhead ⓘ
developer AMD ⓘ
Advanced Micro Devices ⓘ
domain 3D graphics ⓘ
computer graphics ⓘ
feature close-to-metal GPU access ⓘ
explicit multi-GPU control ⓘ
pipeline state objects ⓘ
reduced driver validation overhead ⓘ
influenceAspect DirectX 12 low-level model ⓘ
linked to: Direct3D 12

Vulkan API design ⓘ
influenced DirectX 12 ⓘ
linked to: Direct3D 12

Metal (API) ⓘ
Vulkan ⓘ
influencedBy console graphics APIs ⓘ
license proprietary ⓘ
platform Microsoft Windows ⓘ
linked to: Windows

PC gaming ⓘ
purpose provide high-performance access to GPUs ⓘ
provide low-overhead access to GPUs ⓘ
relatedTo Direct3D ⓘ
DirectX 12 ⓘ
linked to: Direct3D 12

Metal (API) ⓘ
OpenGL ⓘ
Vulkan ⓘ
status discontinued ⓘ
no longer actively developed ⓘ
successorConcept DirectX 12 ⓘ
linked to: Direct3D 12

Vulkan ⓘ
supports command buffers ⓘ
explicit resource management ⓘ
low-level synchronization primitives ⓘ
multi-threaded command recording ⓘ
targetHardware GPUs ⓘ
targetHardwareVendor AMD GPUs ⓘ
linked to: AMD Radeon GPUs
usedIn Battlefield 4 ⓘ
Civilization: Beyond Earth ⓘ
Thief (2014 video game) ⓘ

How these facts were elicited

Referenced by (4)

Full triples — surface form annotated when it differs from this entity's canonical label.

Vulkan → competesWith → Mantle ⓘ
AMD Mantle → abbreviation → Mantle ⓘ
GCN → supports → Mantle ⓘ