SKTileMapNode

E518845

SKTileMapNode is a SpriteKit class used to efficiently create and render grid-based tile maps for 2D games and applications.

All labels observed (1)

Label Occurrences
SKTileMapNode canonical 2

How this entity was disambiguated

Statements (58)

Predicate Object
instanceOf SKNode subclass ⓘ
SpriteKit class ⓘ
conformsTo NSCopying ⓘ
framework SpriteKit ⓘ
hasMethod centerOfTile(atColumn:row:) ⓘ
fill(with:) ⓘ
fill(with:tileDefinition:) ⓘ
setTileGroup(_:andTileDefinition:for:) ⓘ
setTileGroup(_:for:) ⓘ
setTileGroup(_:forColumn:row:) ⓘ
setTileGroup:andTileDefinition:forColumn:row: ⓘ
setValue(_:forAttribute:) ⓘ
tileColumnIndex(fromPosition:) ⓘ
tileDefinition(at:) ⓘ
tileDefinition(atColumn:row:) ⓘ
tileGroup(at:) ⓘ
tileGroup(atColumn:row:) ⓘ
tileRowIndex(fromPosition:) ⓘ
value(forAttribute:) ⓘ
hasProperty anchorPoint ⓘ
attributeValues ⓘ
blendMode ⓘ
color ⓘ
colorBlendFactor ⓘ
enableAutomapping ⓘ
isAntialiased ⓘ
lightingBitMask ⓘ
mapSize ⓘ
numberOfColumns ⓘ
numberOfRows ⓘ
shader ⓘ
shadowCastBitMask ⓘ
shadowedBitMask ⓘ
tileSet ⓘ
tileSize ⓘ
header SpriteKit/SpriteKit.h ⓘ
linked to: SpriteKit
inheritsFrom SKNode ⓘ
introducedIn iOS 10 ⓘ
macOS 10.12 ⓘ
module SpriteKit ⓘ
platform Apple platforms ⓘ
iOS ⓘ
macOS ⓘ
tvOS ⓘ
watchOS ⓘ
purpose render grid-based tile maps ⓘ
support 2D applications ⓘ
support 2D games ⓘ
relatedTo SKTileDefinition ⓘ
SKTileGroup ⓘ
SKTileSet ⓘ
supports hexagonal tile maps ⓘ
isometric tile maps ⓘ
orthogonal tile maps ⓘ
supportsFeature automatic tile adjacency ⓘ
per-tile user data ⓘ
per-tile zPosition offsets ⓘ
physics bodies on tiles ⓘ

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

SpriteKit → includes → SKTileMapNode ⓘ
SKTexture → usedBy → SKTileMapNode ⓘ