Zen of Graphics Programming

E1046294

Zen of Graphics Programming is a highly regarded book by Michael Abrash that delves into low-level graphics techniques and performance optimization for game and graphics programmers.

All labels observed (1)

Label Occurrences
Zen of Graphics Programming canonical 2

How this entity was disambiguated

Statements (38)

Predicate Object
instanceOf book ⓘ
author Michael Abrash ⓘ
emphasizes algorithmic efficiency ⓘ
measurement-driven optimization ⓘ
understanding hardware for optimization ⓘ
focusesOn C language optimization ⓘ
VGA programming ⓘ
assembly language optimization ⓘ
cache efficiency ⓘ
double buffering ⓘ
memory access patterns ⓘ
mode X graphics ⓘ
page flipping ⓘ
profiling and benchmarking ⓘ
rasterization techniques ⓘ
genre computer graphics ⓘ
game programming ⓘ
programming ⓘ
hasReputation highly regarded among graphics programmers ⓘ
includes code examples ⓘ
explanations of hardware behavior ⓘ
performance measurements ⓘ
influenced early PC game engine development ⓘ
language English ⓘ
notableFor coverage of VGA mode X ⓘ
detailed low-level performance analysis ⓘ
influence on PC game developers ⓘ
practical optimization techniques ⓘ
relatedTo Michael Abrash’s Graphics Programming Black Book ⓘ
subject PC graphics ⓘ
game development ⓘ
low-level graphics programming ⓘ
performance optimization ⓘ
targetAudience game programmers ⓘ
graphics programmers ⓘ
systems programmers ⓘ
teaches how to write fast graphics code on PCs ⓘ
timePeriodCovered MS-DOS era PC graphics ⓘ

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Michael Abrash → notableWork → Zen of Graphics Programming ⓘ
The Graphics Programming Black Book → hasPart → Zen of Graphics Programming ⓘ