Triple
T9298211
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | NVIDIA OptiX |
E223692
|
entity |
| Predicate | usedIn |
P98
|
FINISHED |
| Object | NVIDIA Iray |
E758498
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NVIDIA Iray | Statement: [NVIDIA OptiX, usedIn, NVIDIA Iray]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: NVIDIA Iray Context triple: [NVIDIA OptiX, usedIn, NVIDIA Iray]
-
A.
NVIDIA Iray
chosen
NVIDIA Iray is a physically based, GPU-accelerated rendering engine developed by NVIDIA for producing photorealistic images in design, visualization, and VFX workflows.
-
B.
NVIDIA Omniverse
NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
-
C.
NVIDIA OptiX
NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
-
D.
RenderMan
RenderMan is a high-quality 3D rendering software and standard widely used in the film industry for producing photorealistic visual effects and animation.
-
E.
NVIDIA GameWorks
NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8423edb08190bc0c91287a484768 |
completed | March 30, 2026, 2:09 p.m. |
| NER | Named-entity recognition | batch_69cd089e3ae88190aa4181cdd85a67b8 |
completed | April 1, 2026, 11:59 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69d0b251c4148190a94fafdc23a601d6 |
completed | April 4, 2026, 6:40 a.m. |
Created at: March 30, 2026, 7:36 p.m.