Triple

T9298211
Position Surface form Disambiguated ID Type / Status
Subject NVIDIA OptiX E223692 entity
Predicate usedIn P98 FINISHED
Object NVIDIA Iray E758498 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: NVIDIA Iray | Statement: [NVIDIA OptiX, usedIn, NVIDIA Iray]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: NVIDIA Iray
Context triple: [NVIDIA OptiX, usedIn, NVIDIA Iray]
  • A. NVIDIA Iray chosen
    NVIDIA Iray is a physically based, GPU-accelerated rendering engine developed by NVIDIA for producing photorealistic images in design, visualization, and VFX workflows.
  • B. NVIDIA Omniverse
    NVIDIA Omniverse is a real-time 3D simulation and collaboration platform that enables creators, engineers, and enterprises to build and connect physically accurate virtual worlds.
  • C. NVIDIA OptiX
    NVIDIA OptiX is a GPU-accelerated, programmable ray tracing engine and API from NVIDIA used to build high-performance, photorealistic rendering and simulation applications.
  • D. RenderMan
    RenderMan is a high-quality 3D rendering software and standard widely used in the film industry for producing photorealistic visual effects and animation.
  • E. NVIDIA GameWorks
    NVIDIA GameWorks is a suite of tools, libraries, and technologies developed by NVIDIA to help game developers enhance graphics, physics, and overall visual fidelity in PC and console games.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8423edb08190bc0c91287a484768 completed March 30, 2026, 2:09 p.m.
NER Named-entity recognition batch_69cd089e3ae88190aa4181cdd85a67b8 completed April 1, 2026, 11:59 a.m.
NED1 Entity disambiguation (via context triple) batch_69d0b251c4148190a94fafdc23a601d6 completed April 4, 2026, 6:40 a.m.
Created at: March 30, 2026, 7:36 p.m.