Triple

T9298203
Position Surface form Disambiguated ID Type / Status
Subject NVIDIA OptiX E223692 entity
Predicate feature P374 FINISHED
Object OpenGL interoperability E116587 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenGL interoperability | Statement: [NVIDIA OptiX, feature, OpenGL interoperability]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: OpenGL interoperability
Context triple: [NVIDIA OptiX, feature, OpenGL interoperability]
  • A. OpenGL chosen
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • B. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • C. GLX
    GLX is the OpenGL Extension to the X Window System that enables rendering OpenGL graphics within X11-based applications.
  • D. Metal graphics API
    Metal graphics API is Apple’s low-level, high-performance framework for 3D graphics and GPU-accelerated computing on its devices.
  • E. Vulkan
    Vulkan is a low-overhead, cross-platform 3D graphics and compute API designed to provide high-performance access to modern GPUs.
  • F. None of above.
  • G. Unsure - the case is ambiguous/there is not enough information to decide.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca8423edb08190bc0c91287a484768 completed March 30, 2026, 2:09 p.m.
NER Named-entity recognition batch_69cd089e3ae88190aa4181cdd85a67b8 completed April 1, 2026, 11:59 a.m.
NED1 Entity disambiguation (via context triple) batch_69d0b251c4148190a94fafdc23a601d6 completed April 4, 2026, 6:40 a.m.
Created at: March 30, 2026, 7:36 p.m.