Triple

T37783248
Position Surface form Disambiguated ID Type / Status
Subject Loopy Landscapes E941883 entity
Predicate originalGameEngine P26587 FINISHED
Object RollerCoaster Tycoon engine E278209 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: RollerCoaster Tycoon engine | Statement: [Loopy Landscapes, originalGameEngine, RollerCoaster Tycoon engine]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: originalGameEngine
Context triple: [Loopy Landscapes, originalGameEngine, RollerCoaster Tycoon engine]
  • A. gameEngine chosen
    Indicates that one entity serves as the game engine or core runtime system used to develop, run, or power another entity (such as a game or interactive application).
  • B. gameEngineDeveloper
    Indicates that an entity is a developer responsible for creating or maintaining a game engine used to build video games.
  • C. gameEngineType
    Indicates the type or category of game engine associated with or used by an entity.
  • D. gameEngineWork
    Indicates that an entity works on, contributes to, or is employed in the development or maintenance of a game engine.
  • E. notableGameEngineFor
    Indicates that a particular game engine is especially recognized or significant for developing or powering a given game or set of games.
  • F. None of above.

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ee5cb0c81909a363d1c929156c0 completed May 3, 2026, 3:51 p.m.
NER Named-entity recognition batch_6a037c903be48190a2fafa53d7d50d42 completed May 12, 2026, 7:16 p.m.
NED1 Entity disambiguation (via context triple) batch_6a40fb7296f481909d601bc47001bc58 completed June 28, 2026, 10:46 a.m.
PD Predicate disambiguation batch_6a037a1772e48190ba738c6d11b321e2 completed May 12, 2026, 7:05 p.m.
Created at: May 3, 2026, 4:19 p.m.