Triple

T36963723
Position Surface form Disambiguated ID Type / Status
Subject Clockwork Mansion E914371 entity
Predicate hasBossEncounter P86453 FINISHED
Object Kirin Jindosh (variable outcome)
Kirin Jindosh is a brilliant yet unhinged inventor and chief architect of the Grand Guard’s technological marvels in Dishonored 2, known for his lethal clockwork soldiers and labyrinthine mechanical designs.
E2206278 NE FINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Kirin Jindosh (variable outcome) | Statement: [Clockwork Mansion, hasBossEncounter, Kirin Jindosh (variable outcome)]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Kirin Jindosh (variable outcome)
Triple: [Clockwork Mansion, hasBossEncounter, Kirin Jindosh (variable outcome)]
Generated description
Kirin Jindosh is a brilliant yet unhinged inventor and chief architect of the Grand Guard’s technological marvels in Dishonored 2, known for his lethal clockwork soldiers and labyrinthine mechanical designs.
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: hasBossEncounter
Context triple: [Clockwork Mansion, hasBossEncounter, Kirin Jindosh (variable outcome)]
  • A. hasBossFights chosen
    Indicates that something (such as a game, level, or scenario) includes one or more boss battles against especially powerful opponents.
  • B. hasBossLocation
    Indicates that an entity’s boss is located at a particular place or position.
  • C. hasBoss
    Indicates that one entity serves as the direct superior or manager of another entity in a hierarchical relationship.
  • D. isAfterBoss
    Indicates that one entity occurs or is positioned later in sequence or time than the boss entity.
  • E. optionalBoss
    Indicates that one entity may serve as a boss or supervisor of another, but this relationship is not required or always present.
  • F. None of above.

Provenance (6 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fe6b7c785c8190aaab06019f571434 completed May 8, 2026, 11:02 p.m.
NED1 Entity disambiguation (via context triple) batch_6a3e2c4028cc819096d7482c505b025c completed June 26, 2026, 7:37 a.m.
NEDg Description generation batch_6a3e2cc857a08190b439fa82ce182242 completed June 26, 2026, 7:39 a.m.
NED2 Entity disambiguation (via description) batch_6a3e423d64248190aa833924bdf05432 completed June 26, 2026, 9:11 a.m.
PD Predicate disambiguation batch_69fe68edef20819081c77f9607b944dd completed May 8, 2026, 10:51 p.m.
Created at: May 3, 2026, 4:14 p.m.