Triple
T27559759
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Direct3D 9 |
E695740
|
entity |
| Predicate | includes |
P1393
|
FINISHED |
| Object |
D3DX utility library
The D3DX utility library is a helper toolkit for Direct3D 9 that provides high-level functions for tasks like math operations, mesh handling, texture loading, and shader compilation to simplify 3D graphics programming.
|
E695740
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: D3DX utility library | Statement: [Direct3D 9, includes, D3DX utility library]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: D3DX utility library Triple: [Direct3D 9, includes, D3DX utility library]
Generated description
The D3DX utility library is a helper toolkit for Direct3D 9 that provides high-level functions for tasks like math operations, mesh handling, texture loading, and shader compilation to simplify 3D graphics programming.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ef5387e97c8190a9dab040d21cd048 |
completed | April 27, 2026, 12:16 p.m. |
| NER | Named-entity recognition | batch_69f62fb839fc81909bdfc34aac33dcf6 |
completed | May 2, 2026, 5:09 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a12c5cc8ec481908b095b5289f2d301 |
completed | May 24, 2026, 9:33 a.m. |
| NEDg | Description generation | batch_6a12c73af6348190aa55c00fcaf1d46c |
completed | May 24, 2026, 9:39 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a12c7d1f8e8819093ef8b94c1ec2816 |
completed | May 24, 2026, 9:41 a.m. |
Created at: April 27, 2026, 1:38 p.m.