Triple

T26986528
Position Surface form Disambiguated ID Type / Status
Subject Sleeping Beauty problem E679749 entity
Predicate relatedProblem P37 FINISHED
Object Monty Hall problem
The Monty Hall problem is a famous probability puzzle based on a game show scenario, illustrating how counterintuitive it can be that switching choices after new information is revealed increases the chance of winning.
E1749824 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Monty Hall problem | Statement: [Sleeping Beauty problem, relatedProblem, Monty Hall problem]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Monty Hall problem
Triple: [Sleeping Beauty problem, relatedProblem, Monty Hall problem]
Generated description
The Monty Hall problem is a famous probability puzzle based on a game show scenario, illustrating how counterintuitive it can be that switching choices after new information is revealed increases the chance of winning.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69eeeb5138ac8190b3c273ddc659a54f completed April 27, 2026, 4:51 a.m.
NER Named-entity recognition batch_69f6215ad0848190a7abd513ed22dc44 completed May 2, 2026, 4:07 p.m.
NED1 Entity disambiguation (via context triple) batch_6a1229b43e5481909dfb4445dc00d07b completed May 23, 2026, 10:27 p.m.
NEDg Description generation batch_6a122a3a3b3c8190ab41feb5652546bb completed May 23, 2026, 10:29 p.m.
NED2 Entity disambiguation (via description) batch_6a122add10688190aa06ce1d690c1867 completed May 23, 2026, 10:31 p.m.
Created at: April 27, 2026, 6:49 a.m.