Triple

T21060823
Position Surface form Disambiguated ID Type / Status
Subject SKTexture E518841 entity
Predicate usedBy P260 FINISHED
Object SKEmitterNode
SKEmitterNode is a SpriteKit node class used to create and render particle-based visual effects such as fire, smoke, and explosions in iOS and macOS games.
E1465233 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SKEmitterNode | Statement: [SKTexture, usedBy, SKEmitterNode]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: SKEmitterNode
Context triple: [SKTexture, usedBy, SKEmitterNode]
  • A. SCNParticleSystem
    SCNParticleSystem is a SceneKit class used to create and control particle-based visual effects such as smoke, fire, and sparks in 3D scenes.
  • B. SKAudioNode
    SKAudioNode is a SpriteKit class used to play and control audio within 2D games and interactive scenes.
  • C. SKNode
    SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
  • D. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • E. SCNNode
    SCNNode is a fundamental SceneKit class representing a node in a 3D scene graph, used to position, transform, and organize visual content and other nodes.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SKEmitterNode
Triple: [SKTexture, usedBy, SKEmitterNode]
Generated description
SKEmitterNode is a SpriteKit node class used to create and render particle-based visual effects such as fire, smoke, and explosions in iOS and macOS games.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: SKEmitterNode
Target entity description: SKEmitterNode is a SpriteKit node class used to create and render particle-based visual effects such as fire, smoke, and explosions in iOS and macOS games.
  • A. SCNParticleSystem
    SCNParticleSystem is a SceneKit class used to create and control particle-based visual effects such as smoke, fire, and sparks in 3D scenes.
  • B. SKAudioNode
    SKAudioNode is a SpriteKit class used to play and control audio within 2D games and interactive scenes.
  • C. SKNode
    SKNode is the fundamental building-block class in Apple's SpriteKit framework, representing a node in a scene graph that can display content or act as a container for other nodes.
  • D. SpriteKit
    SpriteKit is Apple’s 2D game development framework designed for building high-performance, animated games and interactive content across its platforms.
  • E. SCNNode
    SCNNode is a fundamental SceneKit class representing a node in a 3D scene graph, used to position, transform, and organize visual content and other nodes.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69e0b505ef108190b25dd4033e2ff7eb completed April 16, 2026, 10:08 a.m.
NER Named-entity recognition batch_69e6feaf3edc81909423e039cac6bd87 completed April 21, 2026, 4:35 a.m.
NED1 Entity disambiguation (via context triple) batch_6a09506d7de881909dd7564628f142e5 completed May 17, 2026, 5:21 a.m.
NEDg Description generation batch_6a09532354a48190bc275453ec866126 completed May 17, 2026, 5:33 a.m.
NED2 Entity disambiguation (via description) batch_6a095382a3808190ae6efd040225fbdd completed May 17, 2026, 5:34 a.m.
Created at: April 16, 2026, 2:37 p.m.