cooldown

P63769
predicate

Indicates that an entity must wait a specified period of time before performing the same action or a related action again.

All labels observed (10)

Label Occurrences
cooldownType 13
cooldown canonical 5
hasCooldown 4

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: cooldown
Generated description
Indicates that an entity must wait a specified period of time before performing the same action or a related action again.

Sample triples (29)

Subject Object
Bond (Dead by Daylight perk)
linked to: Bond
no cooldown ⓘ
Link Aggregation Control Protocol 30 seconds via predicate surface "slowPeriodicInterval" ⓘ
Wario Waft requires significant time to fully charge ⓘ
Warp Gate per-unit warp-in cooldown via predicate surface "cooldownType" ⓘ
Gambler’s Roll shared Phantom Roll recast timer via predicate surface "hasCooldown" ⓘ
Kino der Toten 45 seconds (approximate) via predicate surface "teleporterCooldown" ⓘ
Door of Shadows ability cooldown via predicate surface "cooldownType" ⓘ
Swarming Mist active ability cooldown via predicate surface "cooldownType" ⓘ
Anima Conductor Daily selection reset via predicate surface "cooldownType" ⓘ
Phial of Serenity consumable cooldown via predicate surface "cooldownType" ⓘ
Call Mech no traditional cooldown via predicate surface "cooldownType" ⓘ
Call Mech gated by ultimate meter via predicate surface "cooldownType" ⓘ
Sound Barrier charge-based, not time-based via predicate surface "cooldownType" ⓘ
Ender Pearl Minecraft Java Edition 1.9+ ⓘ
linked to: Minecraft 1.9
Ender Pearl 1 second via predicate surface "cooldownDuration" ⓘ
Blink (Overwatch ability)
linked to: Blink
charge-based cooldown via predicate surface "isOnCooldownSystem" ⓘ
Barrier Projector Yes via predicate surface "hasCooldown" ⓘ
Primal Rage (Overwatch ability)
linked to: Primal Rage
replaces normal abilities for its duration via predicate surface "cooldownBehavior" ⓘ
Wraith Form about 8 seconds ⓘ
Shadow Step time-based cooldown via predicate surface "cooldownType" ⓘ
Helix Rockets ability cooldown via predicate surface "cooldownType" ⓘ
Valkyrie Ultimate cooldown via predicate surface "cooldownCategory" ⓘ
Angelic Descent none ⓘ
Dragonblade Charge-based ultimate via predicate surface "cooldownType" ⓘ
Fan of Blades no via predicate surface "hasCooldown" ⓘ
Storm Arrows ability cooldown via predicate surface "cooldownType" ⓘ
Sonic Arrow yes via predicate surface "isOnCooldown" ⓘ
Sonic Arrow time-based cooldown via predicate surface "cooldownType" ⓘ
Dragonstrike No traditional cooldown (ultimate meter based) via predicate surface "hasCooldown" ⓘ