gameplayMechanic

P39812
predicate

Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.

All labels observed (49)

Label Occurrences
gameplayFeature 497
hasGameMechanic 186
gameplayMechanic canonical 141

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: gameplayMechanic
Generated description
Indicates a relationship where one entity functions as a rule, system, or interactive feature that defines how another entity can be played or operated within a game.

Sample triples (1,342)

Subject Object
Candy Crush tile-matching ⓘ
Candy Crush match-three ⓘ
Guitar Hero note matching ⓘ
Guitar Hero timing-based input ⓘ
Super Smash Bros. Final Smash attacks ⓘ
Super Smash Bros. stage hazards ⓘ
Super Smash Bros. assist trophies ⓘ
Super Smash Bros. Poké Ball item summons ⓘ
John Marston Dead Eye targeting system via predicate surface "gameMechanicAssociatedWith" ⓘ
I'm a Celebrity...Get Me Out of Here! (UK series 5) food earned through trials via predicate surface "hasCoreMechanic" ⓘ
I'm a Celebrity...Get Me Out of Here! (UK series 5) camp life under basic conditions via predicate surface "hasCoreMechanic" ⓘ
Metroid exploration of interconnected areas via predicate surface "typicalGameplayElement" ⓘ
Metroid backtracking with new abilities via predicate surface "typicalGameplayElement" ⓘ
Metroid platforming via predicate surface "typicalGameplayElement" ⓘ
Metroid combat with alien creatures via predicate surface "typicalGameplayElement" ⓘ
Animal Crossing real-time clock synchronization via predicate surface "gameplayFeature" ⓘ
Animal Crossing open-ended gameplay via predicate surface "gameplayFeature" ⓘ
Animal Crossing village customization via predicate surface "gameplayFeature" ⓘ
Animal Crossing interaction with anthropomorphic animal villagers via predicate surface "gameplayFeature" ⓘ
Animal Crossing fishing via predicate surface "gameplayFeature" ⓘ
Animal Crossing bug catching via predicate surface "gameplayFeature" ⓘ
Animal Crossing fossil collecting via predicate surface "gameplayFeature" ⓘ
Animal Crossing home decoration via predicate surface "gameplayFeature" ⓘ
Animal Crossing local and online multiplayer via predicate surface "gameplayFeature" ⓘ
Splatoon ink-splatting mechanics via predicate surface "gameplayFeature" ⓘ
Splatoon team-based multiplayer battles via predicate surface "gameplayFeature" ⓘ
Splatoon turf control objective via predicate surface "gameplayFeature" ⓘ
Splatoon transforming between humanoid and squid forms via predicate surface "gameplayFeature" ⓘ
Star Fox on-rails shooting segments via predicate surface "gameplayFeature" ⓘ
Star Fox all-range mode space battles via predicate surface "gameplayFeature" ⓘ
Star Fox arcade-style scoring system via predicate surface "gameplayFeature" ⓘ
Star Fox branching paths via predicate surface "gameplayFeature" ⓘ
Pokémon collecting creatures via predicate surface "coreMechanic" ⓘ
Pokémon training creatures via predicate surface "coreMechanic" ⓘ
Pokémon battling creatures via predicate surface "coreMechanic" ⓘ
Pokémon turn-based battles via predicate surface "hasGameMechanic" ⓘ
Pokémon type advantages via predicate surface "hasGameMechanic" ⓘ
Pokémon evolution of creatures via predicate surface "hasGameMechanic" ⓘ
Pokémon trading between players via predicate surface "hasGameMechanic" ⓘ
Carpe Diem (Uno expansion)
linked to: Carpe Diem
varied gameplay via predicate surface "hasGameMechanic" ⓘ
Princess Peach’s Castle paintings as portals to levels via predicate surface "hasGameMechanic" ⓘ
Princess Peach’s Castle secret stars hidden in castle areas via predicate surface "hasGameMechanic" ⓘ
Mass Effect paragon-renegade alignment system via predicate surface "hasGameMechanic" ⓘ
Mass Effect squad-based combat via predicate surface "hasGameMechanic" ⓘ
Mass Effect dialogue wheel via predicate surface "hasGameMechanic" ⓘ
Mass Effect romance options via predicate surface "hasGameMechanic" ⓘ
Dr. Mario matching color-coded capsules to viruses ⓘ
Dr. Mario tile-matching ⓘ
Dr. Mario gravity-based falling pieces ⓘ
Cape Feather mobility enhancement via predicate surface "gameMechanicType" ⓘ