Dead Eye targeting system

E402919

The Dead Eye targeting system is a signature slow-motion aiming mechanic in the Red Dead Redemption series that lets players mark and execute precise shots in rapid succession.

All labels observed (1)

Label Occurrences
Dead Eye targeting system canonical 1

How this entity was disambiguated

Statements (41)

Predicate Object
instanceOf game mechanic ⓘ
slow-motion aiming mechanic ⓘ
targeting system ⓘ
activationConsumes Dead Eye meter ⓘ
allows automatic target marking ⓘ
manual target marking ⓘ
appearsIn Red Dead Redemption ⓘ
Red Dead Redemption 2 ⓘ
Red Dead Revolver ⓘ
appearsInSeries Red Dead series ⓘ
associatedWith Western-themed gameplay ⓘ
gunslinger fantasy ⓘ
category video game special ability ⓘ
video game targeting system ⓘ
controlInput triggered by specific button combination ⓘ
coreMechanicOf Red Dead Redemption 2 combat system ⓘ
Red Dead Redemption combat system ⓘ
developedBy Rockstar Games ⓘ
enables marking multiple targets ⓘ
rapid execution of marked shots ⓘ
slow-motion aiming ⓘ
featureOf Red Dead Redemption ⓘ
Red Dead Redemption 2 ⓘ
Red Dead Revolver ⓘ
fictionalUniverse Red Dead universe ⓘ
firstAppearedIn Red Dead Revolver ⓘ
genre action-adventure game mechanic ⓘ
hasName Dead Eye ⓘ
improves combat efficiency ⓘ
player accuracy ⓘ
influences player strategy in gunfights ⓘ
mechanicType aim-assist mechanic ⓘ
time manipulation mechanic ⓘ
notableFor signature identity of Red Dead series ⓘ
progression upgraded through gameplay progression ⓘ
usedFor cinematic gunplay ⓘ
precise shooting ⓘ
target prioritization ⓘ
visualEffect desaturation of colors ⓘ
screen vignette ⓘ
time dilation ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

John Marston → gameMechanicAssociatedWith → Dead Eye targeting system ⓘ