A-buffer algorithm

E910383

The A-buffer algorithm is a computer graphics technique for high-quality hidden surface determination and anti-aliasing that stores multiple fragments per pixel to correctly render complex, overlapping, and transparent geometry.

All labels observed (2)

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Statements (40)

Predicate Object
instanceOf anti-aliasing technique ⓘ
computer graphics algorithm ⓘ
hidden surface determination technique ⓘ
assumes fragments can be stored and processed per pixel ⓘ
canBeImplementedIn hardware-accelerated pipelines ⓘ
software rendering systems ⓘ
category anti-aliasing algorithms ⓘ
visibility algorithms ⓘ
field computer graphics ⓘ
handles multiple depth values per pixel ⓘ
partial pixel coverage ⓘ
sub-pixel coverage information ⓘ
transparency compositing ⓘ
improvesUpon Z-buffer aliasing ⓘ
influenced modern order-independent transparency techniques ⓘ
introducedBy Loren Carpenter ⓘ
introducedInPublication The A-buffer, an antialiased hidden surface method ⓘ
linked to: A-buffer algorithm
introducedInYear 1984 ⓘ
output anti-aliased images ⓘ
images with correct transparency compositing ⓘ
primaryGoal anti-aliasing ⓘ
correct rendering of transparency ⓘ
high-quality hidden surface determination ⓘ
publishedInConference SIGGRAPH ⓘ
linked to: ACM SIGGRAPH
relatedTo Z-buffer algorithm ⓘ
requires more memory than Z-buffer ⓘ
stores multiple fragments per pixel ⓘ
supports order-independent transparency ⓘ
overlapping geometry ⓘ
transparent geometry ⓘ
supportsOperation alpha blending of fragments ⓘ
coverage accumulation ⓘ
fragment sorting by depth ⓘ
tradeOff image quality versus memory usage ⓘ
typicalUseCase scenes with complex overlapping geometry ⓘ
scenes with heavy transparency ⓘ
usedFor film and visual effects rendering ⓘ
high-quality offline rendering ⓘ
usesDataStructure extended frame buffer ⓘ
per-pixel fragment list ⓘ

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Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Loren Carpenter → developed → A-buffer algorithm ⓘ
A-buffer algorithm → introducedInPublication → The A-buffer, an antialiased hidden surface method ⓘ
linked to: A-buffer algorithm