Nim

E653412

Nim is a classic impartial combinatorial game of removing objects from heaps, fundamental in game theory and central to the development of the Sprague–Grundy theorem.

All labels observed (3)

Label Occurrences
Nim canonical 2
Moore’s Nim 1
misère Nim 1

How this entity was disambiguated

Statements (46)

Predicate Object
instanceOf finite game ⓘ
mathematical game ⓘ
normal-play game ⓘ
two-player game ⓘ
hasCategory abstract strategy game ⓘ
hasHistoricalAnalysisBy Charles L. Bouton ⓘ
hasInformationStructure no chance moves ⓘ
no hidden information ⓘ
hasKeyConcept Grundy numbers ⓘ
N-positions ⓘ
Nim-sum ⓘ
P-positions ⓘ
Sprague–Grundy theorem ⓘ
binary representation of heap sizes ⓘ
hasMathematicalProperty disjunctive sum of impartial games reduces to a Nim heap via Grundy numbers ⓘ
every position has a unique Grundy number ⓘ
hasMoveType removal of objects from heaps ⓘ
hasObjective force opponent into a position with no legal moves under normal play ⓘ
hasOutcomeClass first player win under optimal play except when initial Nim-sum is zero ⓘ
hasPlayerCount 2 ⓘ
hasRepresentation heaps of tokens ⓘ
piles of matches ⓘ
rows of stones ⓘ
hasRule on each move a player chooses exactly one heap ⓘ
on each move a player removes one or more objects from the chosen heap ⓘ
two players move alternately ⓘ
under normal play the player who takes the last object wins ⓘ
hasRuleVariant misère play where the player who takes the last object loses ⓘ
hasSolutionDescribedIn Bouton’s theorem ⓘ
hasStrategy optimal play is to move to a position with Nim-sum zero ⓘ
hasTurnStructure sequential turns ⓘ
hasVariant Moore’s Nim ⓘ
linked to: Nim

Turning Toads and Frogs (as a related impartial game) ⓘ
Wythoff Nim ⓘ
misère Nim ⓘ
linked to: Nim
hasWinningCondition Nim-sum of heap sizes equals zero for losing positions ⓘ
Nim-sum of heap sizes nonzero for winning positions ⓘ
influenced algorithmic game solving methods ⓘ
the general theory of impartial games ⓘ
isCentralTo development of the Sprague–Grundy theorem ⓘ
isExampleOf game solvable by complete mathematical analysis ⓘ
normal-play impartial game ⓘ
isFundamentalTo combinatorial game theory ⓘ
isUsedAs canonical example in teaching combinatorial game theory ⓘ
test case for impartial game algorithms ⓘ
wasSolvedIn 1901 ⓘ

How these facts were elicited

Referenced by (4)

Full triples — surface form annotated when it differs from this entity's canonical label.

Nim → hasVariant → misère Nim ⓘ
linked to: Nim
Nim → hasVariant → Moore’s Nim ⓘ
linked to: Nim