Anvil

E420172

Anvil is Ubisoft's proprietary game engine used to power many of its large-scale open-world titles, particularly in the Assassin's Creed series.

All labels observed (1)

Label Occurrences
Anvil canonical 3

How this entity was disambiguated

Statements (49)

Predicate Object
instanceOf Ubisoft proprietary technology ⓘ
game engine ⓘ
developer Ubisoft ⓘ
feature in-engine cinematic tools ⓘ
streaming of large environments ⓘ
firstMajorUse Assassin's Creed (2007 video game) ⓘ
hasVersion AnvilNext ⓘ
AnvilNext 2.0 ⓘ
linked to: AnvilNext
license proprietary ⓘ
notableUse Assassin's Creed series ⓘ
Prince of Persia series ⓘ
linked to: Prince of Persia

Tom Clancy's Ghost Recon series ⓘ
Watch Dogs series ⓘ
linked to: Watch Dogs
optimizedFor large crowds and dense cities ⓘ
originalName Scimitar ⓘ
owner Ubisoft ⓘ
platformSupport Microsoft Windows ⓘ
linked to: Windows

Nintendo Switch (via cloud or ports in some cases) ⓘ
linked to: Nintendo Switch

PlayStation consoles ⓘ
linked to: PlayStation

Xbox consoles ⓘ
linked to: Xbox
programmingLanguage C++ ⓘ
supports AI systems ⓘ
animation blending ⓘ
cinematic rendering ⓘ
crowd simulation ⓘ
day-night cycles ⓘ
dynamic weather systems ⓘ
facial animation ⓘ
large-scale open worlds ⓘ
multiplatform development ⓘ
parkour and climbing systems ⓘ
physics simulation ⓘ
usedFor action-adventure games ⓘ
open-world games ⓘ
video game development ⓘ
usedIn Assassin's Creed II ⓘ
Assassin's Creed III ⓘ
Assassin's Creed IV: Black Flag ⓘ
Assassin's Creed Odyssey ⓘ
Assassin's Creed Origins ⓘ
Assassin's Creed Syndicate ⓘ
Assassin's Creed Unity ⓘ
Assassin's Creed Valhalla ⓘ
Assassin's Creed: Brotherhood ⓘ
Assassin's Creed: Revelations ⓘ
Prince of Persia (2008 video game) ⓘ
linked to: Prince of Persia

Tom Clancy's Ghost Recon Breakpoint ⓘ
Tom Clancy's Ghost Recon Wildlands ⓘ
Watch Dogs (in some components and tools) ⓘ
linked to: Watch Dogs

How these facts were elicited

Referenced by (3)

Full triples — surface form annotated when it differs from this entity's canonical label.