Web Graphics Library

E357638

Web Graphics Library is a JavaScript API that enables rendering interactive 2D and 3D graphics within web browsers using the GPU without the need for plug-ins.

All labels observed (1)

Label Occurrences
Web Graphics Library canonical 1

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Statements (52)

Predicate Object
instanceOf JavaScript API
browser technology
graphics API
web standard
accessedVia JavaScript context obtained from HTML canvas
alsoKnownAs WebGL
basedOn OpenGL ES 2.0
linked to: OpenGL ES
compatibleWith most modern desktop browsers
most modern mobile browsers
contextName "experimental-webgl"
"webgl"
"webgl2"
doesNotRequire browser plug‑ins
enables 2D graphics rendering in web browsers
3D graphics rendering in web browsers
GPU-accelerated graphics
interactive graphics
firstReleased 2011
governingBody Khronos Group
hasSpecification WebGL 1.0 specification
linked to: WebGL

WebGL 2.0 specification
linked to: WebGL
maintainedBy Khronos Group
majorVersion WebGL 1.0
linked to: WebGL

WebGL 2.0
linked to: WebGL
primaryUse browser-based games
data visualization
interactive 3D applications
scientific visualization
programmingLanguage JavaScript
relatedStandard HTML5
OpenGL ES
WebGPU
requires HTML5 canvas element
runsIn web browser
standardizedBy Khronos Group
successorOf early browser plug‑in graphics technologies
supports 3D textures (in WebGL 2)
alpha blending
buffer objects
depth testing
fragment shaders
framebuffer objects
instanced rendering (in WebGL 2)
multiple render targets (in WebGL 2)
renderbuffers
texture mapping
transform feedback (in WebGL 2)
vertex array objects
vertex shaders
uses GLSL ES shaders
WebGL1BasedOn OpenGL ES 2.0
linked to: OpenGL ES
WebGL2BasedOn OpenGL ES 3.0
linked to: OpenGL ES

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Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

WebGL fullName Web Graphics Library