MDL

E209954

MDL (Material Definition Language) is NVIDIA’s high-level language for defining physically based materials and their appearance consistently across different rendering and simulation platforms.

All labels observed (1)

Label Occurrences
MDL canonical 2

How this entity was disambiguated

Statements (46)

Predicate Object
instanceOf domain-specific language ⓘ
material definition language ⓘ
allows authoring reusable material libraries ⓘ
hardware-independent material descriptions ⓘ
targeting multiple backends ⓘ
backendTarget CPU rendering backends ⓘ
GPU rendering backends ⓘ
real-time shading backends ⓘ
designedFor defining physically based materials ⓘ
describing material appearance ⓘ
developer NVIDIA ⓘ
linked to: NVIDIA Corporation
domain computer graphics ⓘ
physically based rendering ⓘ
product visualization ⓘ
simulation ⓘ
visual effects ⓘ
feature distinction between material definition and material instance ⓘ
emission models ⓘ
high-level material description ⓘ
layered materials ⓘ
parameterized materials ⓘ
physically based BSDF models ⓘ
separation of material definition from renderer implementation ⓘ
texture support ⓘ
volume scattering models ⓘ
fullName Material Definition Language ⓘ
goal consistent material appearance across different renderers ⓘ
renderer-independent material definitions ⓘ
hasSDK NVIDIA MDL SDK ⓘ
hasSpecification MDL language specification ⓘ
relatedTo material description standards ⓘ
shading languages ⓘ
supports offline rendering ⓘ
physically based rendering ⓘ
real-time rendering ⓘ
simulation platforms ⓘ
supportsConcept bidirectional scattering distribution functions ⓘ
energy-conserving materials ⓘ
measured material properties ⓘ
supportsWorkflow look development ⓘ
material authoring ⓘ
material exchange ⓘ
usedIn DCC tools with MDL integration ⓘ
NVIDIA Iray ⓘ
NVIDIA Omniverse ⓘ
NVIDIA vMaterials library ⓘ
linked to: NVIDIA Omniverse

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.