Computer Recreations

E201322

Computer Recreations was a long-running Scientific American column by A. K. Dewdney that explored computer science, algorithms, and recreational computing through puzzles, simulations, and programming challenges.

All labels observed (3)

How this entity was disambiguated

Statements (49)

Predicate Object
instanceOf magazine column ⓘ
popular science column ⓘ
recreational computing column ⓘ
aim to encourage readers to experiment with computer programs ⓘ
to make computer science accessible to a broad audience ⓘ
author A. K. Dewdney ⓘ
countryOfPublication United States ⓘ
describedBy "Computer Recreations was a long-running Scientific American column by A. K. Dewdney that explored computer science, algorithms, and recreational computing through puzzles, simulations, and programming challenges." ⓘ
field computer science ⓘ
recreational computing ⓘ
recreational mathematics ⓘ
genre educational column ⓘ
popular science ⓘ
puzzle column ⓘ
hasFormat magazine article ⓘ
hasPart programming challenges ⓘ
puzzles ⓘ
simulations ⓘ
influenced popular understanding of algorithms ⓘ
recreational programming culture ⓘ
language English ⓘ
mainSubject algorithms ⓘ
artificial life ⓘ
cellular automata ⓘ
chaos theory ⓘ
computer graphics ⓘ
computer simulations ⓘ
fractals ⓘ
programming puzzles ⓘ
medium print ⓘ
notableFor introducing readers to computer simulations ⓘ
popularizing recreational computing ⓘ
presenting algorithmic puzzles ⓘ
publishedIn Scientific American ⓘ
publisher Scientific American ⓘ
targetAudience computer enthusiasts ⓘ
general scientifically literate readers ⓘ
students of computer science ⓘ
topic computational complexity ⓘ
computer-based puzzles ⓘ
data structures ⓘ
game of life simulations ⓘ
graph algorithms ⓘ
maze generation algorithms ⓘ
random number generation ⓘ
search algorithms ⓘ
usedMedium mathematical notation ⓘ
program listings ⓘ
pseudocode ⓘ

How these facts were elicited

Referenced by (5)

Full triples — surface form annotated when it differs from this entity's canonical label.

Mathematical Games → successorColumn → Computer Recreations ⓘ
Computer Recreations → describedBy → "Computer Recreations was a long-running Scientific American column by A. K. Dewdney that explored computer science, algorithms, and recreational computing through puzzles, simulations, and programming challenges." ⓘ
linked to: Computer Recreations
A. K. Dewdney → notableWork → Computer Recreations ⓘ
A. K. Dewdney → notableFor → Computer Recreations column in Scientific American ⓘ
linked to: Computer Recreations
A. K. Dewdney → column → Computer Recreations ⓘ