Zen of Code Optimization

E1046295

Zen of Code Optimization is a classic book by Michael Abrash that teaches low-level performance tuning and efficient programming techniques, particularly in the context of graphics and game development.

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Zen of Code Optimization canonical 2

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Statements (46)

Predicate Object
instanceOf book ⓘ
computer programming book ⓘ
non-fiction book ⓘ
about PC game programming ⓘ
micro-optimizations ⓘ
real-time graphics ⓘ
software performance ⓘ
author Michael Abrash ⓘ
contributor Michael Abrash ⓘ
educationalUse reference for performance tuning ⓘ
self-study ⓘ
emphasizes hands-on optimization techniques ⓘ
measuring before optimizing ⓘ
practical examples ⓘ
understanding hardware architecture ⓘ
focusesOn CPU performance characteristics ⓘ
graphics rendering performance ⓘ
low-level implementation details ⓘ
real-time game loops ⓘ
genre computer science ⓘ
programming ⓘ
software engineering ⓘ
hasFormat print ⓘ
hasPart case studies ⓘ
code examples ⓘ
optimization guidelines ⓘ
hasReputation classic text on code optimization ⓘ
influential in game development community ⓘ
influential in graphics programming community ⓘ
intendedAudience game developers ⓘ
software developers ⓘ
systems programmers ⓘ
language English ⓘ
mainSubject code optimization ⓘ
efficient programming techniques ⓘ
game development ⓘ
graphics programming ⓘ
low-level performance tuning ⓘ
relatedTo game engine development ⓘ
graphics programming ⓘ
performance-critical software ⓘ
teaches algorithmic optimization ⓘ
assembly-level optimization concepts ⓘ
cache-aware programming ⓘ
performance analysis ⓘ
profiling techniques ⓘ

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Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

Michael Abrash → notableWork → Zen of Code Optimization ⓘ
The Graphics Programming Black Book → hasPart → Zen of Code Optimization ⓘ