Triple

T9571335
Position Surface form Disambiguated ID Type / Status
Subject The Wave to the University of Iowa Stead Family Children’s Hospital E230923 entity
Predicate timingWithinGame P79389 FINISHED
Object end of the first quarter — LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: end of the first quarter | Statement: [The Wave to the University of Iowa Stead Family Children’s Hospital, timingWithinGame, end of the first quarter]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: timingWithinGame
Context triple: [The Wave to the University of Iowa Stead Family Children’s Hospital, timingWithinGame, end of the first quarter]
  • A. startTimeRelativeToGame chosen
    Indicates the time at which an event or action occurs, expressed relative to the start time of the game rather than as an absolute timestamp.
  • B. timeToControl
    Indicates the amount of time required for an entity to gain or establish control over another entity, process, or situation.
  • C. timingParameter
    Indicates a relationship where one entity specifies or controls a temporal setting, constraint, or configuration parameter that determines the timing behavior of another entity or process.
  • D. timeBehind
    Indicates that one entity occurs or is positioned later in time than another, lagging behind it on a temporal scale.
  • E. gameLength
    Indicates the duration or total length of a game, typically measured in time or turns.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69ca847f22188190a56e4a97625bef22 completed March 30, 2026, 2:11 p.m.
NER Named-entity recognition batch_69cd998bf20881909fad48ecb16dfa31 completed April 1, 2026, 10:17 p.m.
PD Predicate disambiguation batch_69ccd59b960c8190966a8870a2426bd5 completed April 1, 2026, 8:21 a.m.
Created at: March 30, 2026, 8:04 p.m.