Triple
T9571335
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Wave to the University of Iowa Stead Family Children’s Hospital |
E230923
|
entity |
| Predicate | timingWithinGame |
P79389
|
FINISHED |
| Object | end of the first quarter |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: end of the first quarter | Statement: [The Wave to the University of Iowa Stead Family Children’s Hospital, timingWithinGame, end of the first quarter]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: timingWithinGame Context triple: [The Wave to the University of Iowa Stead Family Children’s Hospital, timingWithinGame, end of the first quarter]
-
A.
startTimeRelativeToGame
chosen
Indicates the time at which an event or action occurs, expressed relative to the start time of the game rather than as an absolute timestamp.
-
B.
timeToControl
Indicates the amount of time required for an entity to gain or establish control over another entity, process, or situation.
-
C.
timingParameter
Indicates a relationship where one entity specifies or controls a temporal setting, constraint, or configuration parameter that determines the timing behavior of another entity or process.
-
D.
timeBehind
Indicates that one entity occurs or is positioned later in time than another, lagging behind it on a temporal scale.
-
E.
gameLength
Indicates the duration or total length of a game, typically measured in time or turns.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca847f22188190a56e4a97625bef22 |
completed | March 30, 2026, 2:11 p.m. |
| NER | Named-entity recognition | batch_69cd998bf20881909fad48ecb16dfa31 |
completed | April 1, 2026, 10:17 p.m. |
| PD | Predicate disambiguation | batch_69ccd59b960c8190966a8870a2426bd5 |
completed | April 1, 2026, 8:21 a.m. |
Created at: March 30, 2026, 8:04 p.m.