Triple
T9477070
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Koopa Troopa |
E228541
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Mario character |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Mario character Context triple: [Koopa Troopa, instanceOf, Mario character]
-
A.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
B.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
C.
anime character
An anime character is a stylized, often exaggerated fictional persona originating from Japanese animation, defined by distinctive visual design, expressive emotions, and participation in narrative-driven stories.
-
D.
Magikoopa
A Magikoopa is a spell-casting Koopa sorcerer that uses magic to attack enemies, alter environments, and assist villains in the Mario universe.
-
E.
Koopa Troopa
A Koopa Troopa is a turtle-like enemy from the Mario series known for retreating into its shell when stomped, which can then be kicked to interact with the environment and other characters.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca847162c48190b079076c9595513c |
completed | March 30, 2026, 2:10 p.m. |
Created at: March 30, 2026, 7:54 p.m.