Triple

T38619363
Position Surface form Disambiguated ID Type / Status
Subject The Isles E936824 entity
Predicate notableLocation P3858 FINISHED
Object The Flooded District (Dunwall)
The Flooded District (Dunwall) is a ruined, plague-ravaged quarter of the city of Dunwall in the Dishonored series, known for its abandoned structures, lethal hazards, and role as a key stealth and exploration area.
E2278253 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Flooded District (Dunwall) | Statement: [The Isles, notableLocation, The Flooded District (Dunwall)]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: The Flooded District (Dunwall)
Triple: [The Isles, notableLocation, The Flooded District (Dunwall)]
Generated description
The Flooded District (Dunwall) is a ruined, plague-ravaged quarter of the city of Dunwall in the Dishonored series, known for its abandoned structures, lethal hazards, and role as a key stealth and exploration area.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ed403208190b862dc795171353f completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcd979d1848190b62a18260f5e2bae completed May 7, 2026, 6:27 p.m.
NED1 Entity disambiguation (via context triple) batch_6a41f448e4f08190b85f99a94c6d87cf completed June 29, 2026, 4:27 a.m.
NEDg Description generation batch_6a41f59370d481909e163e12805b1dc6 completed June 29, 2026, 4:33 a.m.
NED2 Entity disambiguation (via description) batch_6a41f633d8e481909faf25d69428706f completed June 29, 2026, 4:36 a.m.
Created at: May 3, 2026, 4:32 p.m.