Triple

T38530420
Position Surface form Disambiguated ID Type / Status
Subject Silent Hill: Homecoming E923347 entity
Predicate character P662 FINISHED
Object Curtis Ackers
Curtis Ackers is a gruff, antagonistic tow-truck driver and mechanic who appears as a minor but memorable character in the survival horror video game Silent Hill: Homecoming.
E2277481 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Curtis Ackers | Statement: [Silent Hill: Homecoming, character, Curtis Ackers]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Curtis Ackers
Triple: [Silent Hill: Homecoming, character, Curtis Ackers]
Generated description
Curtis Ackers is a gruff, antagonistic tow-truck driver and mechanic who appears as a minor but memorable character in the survival horror video game Silent Hill: Homecoming.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ea8f6348190a5c03fb6292bbee3 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fcd2b822448190bd8f2e912ce7034e completed May 7, 2026, 5:58 p.m.
NED1 Entity disambiguation (via context triple) batch_6a41f430eb248190befef915b01ea498 completed June 29, 2026, 4:27 a.m.
NEDg Description generation batch_6a41f4a6a95881909f53ad85d7464022 completed June 29, 2026, 4:29 a.m.
NED2 Entity disambiguation (via description) batch_6a41f502b9488190a2ff1991390978b6 completed June 29, 2026, 4:30 a.m.
Created at: May 3, 2026, 4:32 p.m.