Triple

T38478069
Position Surface form Disambiguated ID Type / Status
Subject Knee-Deep in the Dead E915598 entity
Predicate difficultySettings P2406 FINISHED
Object I’m Too Young to Die
"I’m Too Young to Die" is the easiest difficulty level in the classic first-person shooter Doom, featuring weaker enemies and more plentiful resources for new or casual players.
E2272111 NE FINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: I’m Too Young to Die | Statement: [Knee-Deep in the Dead, difficultySettings, I’m Too Young to Die]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: I’m Too Young to Die
Triple: [Knee-Deep in the Dead, difficultySettings, I’m Too Young to Die]
Generated description
"I’m Too Young to Die" is the easiest difficulty level in the classic first-person shooter Doom, featuring weaker enemies and more plentiful resources for new or casual players.
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: difficultySettings
Context triple: [Knee-Deep in the Dead, difficultySettings, I’m Too Young to Die]
  • A. difficultyOption
    Indicates a relationship where a particular option specifies or represents a level of difficulty for something (e.g., a task, question, or activity).
  • B. difficultyModes
    Indicates the different levels of challenge or complexity available for performing a task, activity, or process.
  • C. difficultyStage
    Indicates the difficulty level or phase associated with a particular task, process, or item.
  • D. difficulty chosen
    Indicates the level of challenge, complexity, or effort required to perform an action, solve a problem, or achieve a particular outcome.
  • E. difficultySource
    Indicates that one entity is the cause, origin, or contributing factor to the difficulty or challenge experienced in relation to another entity or situation.
  • F. None of above.

Provenance (6 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8ff5cc8190a88803369183845e completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69fcec5f8b448190b48330a19b462d24 completed May 7, 2026, 7:47 p.m.
NED1 Entity disambiguation (via context triple) batch_6a41ccc099ec819081d90128bb38d1c0 completed June 29, 2026, 1:39 a.m.
NEDg Description generation batch_6a41cdbe47f08190b18cc238cabca598 completed June 29, 2026, 1:43 a.m.
NED2 Entity disambiguation (via description) batch_6a41ce4cee4481909d34941327630fb7 completed June 29, 2026, 1:45 a.m.
PD Predicate disambiguation batch_69fceaf1e23881908ca24160a638e329 completed May 7, 2026, 7:41 p.m.
Created at: May 3, 2026, 4:31 p.m.