Triple

T38476732
Position Surface form Disambiguated ID Type / Status
Subject Vengeance DLC pack E915568 entity
Predicate includesZombiesMap P98329 FINISHED
Object Buried
Buried is a Zombies map in Call of Duty: Black Ops II set in an underground Old West-style town, featuring maze-like environments, unique buildable items, and the character Leroy.
E2271259 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Buried | Statement: [Vengeance DLC pack, includesZombiesMap, Buried]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Buried
Triple: [Vengeance DLC pack, includesZombiesMap, Buried]
Generated description
Buried is a Zombies map in Call of Duty: Black Ops II set in an underground Old West-style town, featuring maze-like environments, unique buildable items, and the character Leroy.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8ff5cc8190a88803369183845e completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_6a03809f3f6c81909b7fb688753d28f3 completed May 12, 2026, 7:33 p.m.
NED1 Entity disambiguation (via context triple) batch_6a41ccbec9948190aa200f63d70381c3 completed June 29, 2026, 1:39 a.m.
NEDg Description generation batch_6a41ce5b4f0c8190bcfc3e29c6f0934f completed June 29, 2026, 1:46 a.m.
NED2 Entity disambiguation (via description) batch_6a41cedbcb84819097e19d33da9ba767 completed June 29, 2026, 1:48 a.m.
Created at: May 3, 2026, 4:31 p.m.