Triple
T38354663
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Rad Game Tools |
E1046292
|
entity |
| Predicate | product |
P490
|
FINISHED |
| Object |
Granny 3D
Granny 3D is a widely used 3D animation and asset integration middleware library designed to help game developers efficiently import, manage, and play back complex character animations across multiple platforms.
|
E2265934
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Granny 3D | Statement: [Rad Game Tools, product, Granny 3D]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Granny 3D Triple: [Rad Game Tools, product, Granny 3D]
Generated description
Granny 3D is a widely used 3D animation and asset integration middleware library designed to help game developers efficiently import, manage, and play back complex character animations across multiple platforms.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e3a94fc81908edc175e8d259e80 |
completed | May 3, 2026, 3:48 p.m. |
| NER | Named-entity recognition | batch_69fcc7352fd88190852d1f6c31183920 |
completed | May 7, 2026, 5:09 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a41a7fd71788190a4928633e49afa62 |
completed | June 28, 2026, 11:02 p.m. |
| NEDg | Description generation | batch_6a41a90ed25c81908dcdbb7e687394c5 |
completed | June 28, 2026, 11:06 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a41a9aecf108190a0833bde27cb0e6a |
completed | June 28, 2026, 11:09 p.m. |
Created at: May 3, 2026, 4:31 p.m.