Triple
T37661616
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | End Barrens |
E937728
|
entity |
| Predicate | supportsEndermanSpawning |
P204320
|
FINISHED |
| Object | true |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: true | Statement: [End Barrens, supportsEndermanSpawning, true]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: supportsEndermanSpawning Context triple: [End Barrens, supportsEndermanSpawning, true]
-
A.
doesNotSpawnInPeaceful
Indicates that the entity never appears or is generated when the game difficulty is set to Peaceful.
-
B.
canBeUsedInNether
Indicates that something is suitable or allowed to be used within the Nether dimension.
-
C.
canBeUsedInOverworld
Indicates that something is suitable or allowed to be used within the overworld environment or context.
-
D.
canSpawnInDaylight
Indicates that the entity is able to spawn or appear during daylight conditions, rather than being restricted to darkness or nighttime.
-
E.
canSpawnFromSpawner
Indicates that an entity is able to be generated or created by a specified spawner mechanism.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ed6df7c8190b018e5baea716ceb |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_6a037cad051c8190b28b354b89208574 |
completed | May 12, 2026, 7:17 p.m. |
| PD | Predicate disambiguation | batch_6a037a1772e48190ba738c6d11b321e2 |
completed | May 12, 2026, 7:05 p.m. |
| PDg | Predicate description generation | batch_6a037c84ecbc81908232e5215355f43b |
completed | May 12, 2026, 7:16 p.m. |
Created at: May 3, 2026, 4:18 p.m.