Triple

T37592378
Position Surface form Disambiguated ID Type / Status
Subject Cortex Island E935290 entity
Predicate narrativeRole P268 FINISHED
Object primary antagonist base in early Crash Bandicoot games
Cortex Island is the remote, villain-controlled island that serves as the main stronghold and setting for many key levels and events in the early Crash Bandicoot games.
E2234741 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: primary antagonist base in early Crash Bandicoot games | Statement: [Cortex Island, narrativeRole, primary antagonist base in early Crash Bandicoot games]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: primary antagonist base in early Crash Bandicoot games
Triple: [Cortex Island, narrativeRole, primary antagonist base in early Crash Bandicoot games]
Generated description
Cortex Island is the remote, villain-controlled island that serves as the main stronghold and setting for many key levels and events in the early Crash Bandicoot games.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ecf39c081909baffe597bb55273 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fba8be7e1c819084874919eecdc02d completed May 6, 2026, 8:46 p.m.
NED1 Entity disambiguation (via context triple) batch_6a40a800a918819081ad0e2943ad0cfd completed June 28, 2026, 4:50 a.m.
NEDg Description generation batch_6a40a9675434819092d1606edfa90482 completed June 28, 2026, 4:56 a.m.
NED2 Entity disambiguation (via description) batch_6a40a9ffe2688190ad8c76e103b9eace completed June 28, 2026, 4:58 a.m.
Created at: May 3, 2026, 4:18 p.m.