Triple

T37512065
Position Surface form Disambiguated ID Type / Status
Subject Bastion E932540 entity
Predicate featuredIn P626 FINISHED
Object The Last Bastion (animated short)
The Last Bastion is an animated short film set in the Overwatch universe that explores the backstory and emotional awakening of the omnic combat robot Bastion.
E2230081 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: The Last Bastion (animated short) | Statement: [Bastion, featuredIn, The Last Bastion (animated short)]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: The Last Bastion (animated short)
Triple: [Bastion, featuredIn, The Last Bastion (animated short)]
Generated description
The Last Bastion is an animated short film set in the Overwatch universe that explores the backstory and emotional awakening of the omnic combat robot Bastion.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76ec730988190b5aa4f9cb9afd518 completed May 3, 2026, 3:50 p.m.
NER Named-entity recognition batch_69fba3ab67c881908780bd5c61e3d9ca completed May 6, 2026, 8:25 p.m.
NED1 Entity disambiguation (via context triple) batch_6a409538cc1481908c47fbc09e39b11f completed June 28, 2026, 3:30 a.m.
NEDg Description generation batch_6a4095bdb4888190a1bcbff88282e74c completed June 28, 2026, 3:32 a.m.
NED2 Entity disambiguation (via description) batch_6a40965dcecc8190804e4b8849a883a3 completed June 28, 2026, 3:34 a.m.
Created at: May 3, 2026, 4:17 p.m.