Triple
T37457525
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Miracle Rogue |
E930835
|
entity |
| Predicate | originGameMode |
P69305
|
FINISHED |
| Object | Constructed |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Constructed | Statement: [Miracle Rogue, originGameMode, Constructed]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: originGameMode Context triple: [Miracle Rogue, originGameMode, Constructed]
-
A.
originGame
Indicates the game from which an entity, such as a character, item, or concept, originally comes.
-
B.
primaryGameMode
Indicates the main or default game mode associated with a particular game or gaming context.
-
C.
introducedGameMode
Indicates that an entity caused a particular game mode to be created, revealed, or made available for use.
-
D.
primaryGameType
Indicates the main category or type of game with which an entity is primarily associated.
-
E.
appearsInGameMode
chosen
Indicates that an entity is present, available, or featured within a specified game mode.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ec1a1148190b0a961f188d621b0 |
completed | May 3, 2026, 3:50 p.m. |
| NER | Named-entity recognition | batch_6a037c8efcd4819088c2aeead65d93df |
completed | May 12, 2026, 7:16 p.m. |
| PD | Predicate disambiguation | batch_6a037a13a1308190a202df66f4781855 |
completed | May 12, 2026, 7:05 p.m. |
Created at: May 3, 2026, 4:17 p.m.