Triple
T37179204
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Resident Evil 7: Biohazard |
E921145
|
entity |
| Predicate | setting |
P1957
|
FINISHED |
| Object |
Baker family estate
The Baker family estate is a decrepit, isolated Louisiana plantation home and surrounding property that serves as the primary, horror-filled location explored in Resident Evil 7: Biohazard.
|
E2216276
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Baker family estate | Statement: [Resident Evil 7: Biohazard, setting, Baker family estate]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Baker family estate Triple: [Resident Evil 7: Biohazard, setting, Baker family estate]
Generated description
The Baker family estate is a decrepit, isolated Louisiana plantation home and surrounding property that serves as the primary, horror-filled location explored in Resident Evil 7: Biohazard.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76ea250bc819083f28d81de25cd0c |
completed | May 3, 2026, 3:49 p.m. |
| NER | Named-entity recognition | batch_69fb35f059288190a6a625dd03b31efc |
completed | May 6, 2026, 12:37 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a402bc777e8819099ad56c989844a59 |
completed | June 27, 2026, 8 p.m. |
| NEDg | Description generation | batch_6a402df5d9ac8190bb269663af7cdf1f |
completed | June 27, 2026, 8:09 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a403059f0ac8190b576a259876fdb0f |
completed | June 27, 2026, 8:19 p.m. |
Created at: May 3, 2026, 4:15 p.m.