Triple

T36965586
Position Surface form Disambiguated ID Type / Status
Subject Akira Yamaoka E914418 entity
Predicate notableWork P4 FINISHED
Object Silent Hill 4: The Room soundtrack
The Silent Hill 4: The Room soundtrack is a dark, atmospheric video game score composed by Akira Yamaoka that blends ambient soundscapes, industrial noise, and haunting melodies to enhance the horror experience of the game.
E2211974 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Silent Hill 4: The Room soundtrack | Statement: [Akira Yamaoka, notableWork, Silent Hill 4: The Room soundtrack]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Silent Hill 4: The Room soundtrack
Triple: [Akira Yamaoka, notableWork, Silent Hill 4: The Room soundtrack]
Generated description
The Silent Hill 4: The Room soundtrack is a dark, atmospheric video game score composed by Akira Yamaoka that blends ambient soundscapes, industrial noise, and haunting melodies to enhance the horror experience of the game.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69f9ff2ff7a8819092ebe72ea0c5d3ea completed May 5, 2026, 2:31 p.m.
NED1 Entity disambiguation (via context triple) batch_6a3efdaa46a48190bb129d1cf9484d76 completed June 26, 2026, 10:31 p.m.
NEDg Description generation batch_6a3efe6ea4188190bd3e4b6c1a608d10 completed June 26, 2026, 10:34 p.m.
NED2 Entity disambiguation (via description) batch_6a3eff31b0148190a5f314ce6a009c55 completed June 26, 2026, 10:37 p.m.
Created at: May 3, 2026, 4:14 p.m.